Search found 348 matches

by Psycho
Tue 15 May, 2018 6:41 pm
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 269
Views: 12359

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

egewithin wrote:- IG has walking medical bunkers

So just adding heal aura to the chimera?
by Psycho
Tue 15 May, 2018 7:01 am
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 269
Views: 12359

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

The last one is the most entertaining of the lot though
by Psycho
Sun 13 May, 2018 4:57 am
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 269
Views: 12359

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Kvn wrote:The point of what I said was that you can't just ignore the cost of a unit and assume it would be changed accordingly.

Image
by Psycho
Sun 13 May, 2018 2:44 am
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 269
Views: 12359

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

One of the people who defended Nobz based on their price? I don't know. I wasn't keeping track of the names. One of the people who would make an assumption about prices being changed when nerfs are proposed with no mention of prices? Again, I don't know. I can't read your mind (another reason why m...
by Psycho
Sun 13 May, 2018 2:35 am
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 269
Views: 12359

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Am I one of said people?
by Psycho
Sun 13 May, 2018 1:52 am
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 269
Views: 12359

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Being expensive has little to do with it from a balance standpoint as it's one of the first things that'd be considered for change if a unit underperforms or overperforms. You're out of your mind if you think it'd stay at that cost if its AV capability got removed, or that it has no bearing on the c...
by Psycho
Fri 27 Apr, 2018 4:32 pm
Forum: Modding
Topic: Will pay money if someone can get IG models working for campaign without the leg armor
Replies: 3
Views: 298

Re: Will pay money if someone can get IG models working for campaign without the leg armor

GAY_WEED_DAD_69 wrote:imperial guardsmen is 3x the size of of an Eldar?

What are you even talking about?
by Psycho
Thu 26 Apr, 2018 3:17 am
Forum: Balance discussion
Topic: Suggestions to make ig better faction
Replies: 26
Views: 1135

Re: Suggestions to make ig better faction

Wanderer wrote:That already was done by torpid


Do it yourself you lazy bum
by Psycho
Tue 24 Apr, 2018 3:51 pm
Forum: Balance discussion
Topic: Suggestions to make ig better faction
Replies: 26
Views: 1135

Re: Suggestions to make ig better faction

The one thing I'd like for the baneblade is to see if disabling its demolisher cannon as a weapon (IE not the ability) would keep it from wanting to face whatever it's trying to shoot, so that its hull keeps pointed at wherever you left it. If I can guess right, the game treats the demolisher cannon...
by Psycho
Tue 24 Apr, 2018 2:20 am
Forum: Balance discussion
Topic: Suggestions to make ig better faction
Replies: 26
Views: 1135

Re: Suggestions to make ig better faction

Wanderer wrote:well i guess not so elite and so balanced mod afterall. :lol:

Or you just suck, man.
by Psycho
Tue 24 Apr, 2018 12:50 am
Forum: Balance discussion
Topic: "Rebalancing IG Bionic Eye"
Replies: 10
Views: 454

Re: "Rebalancing IG Bionic Eye"

"Immunity to suppression and heals the reamining men to full health." Ok fine I can understand immunity to suppresion but now they are full health what gives? Either it's used at the start of an engagement, in which case it's redundant, or it's used in the middle of it with a critical squ...
by Psycho
Tue 17 Apr, 2018 12:45 am
Forum: Random stuff
Topic: Some more interviews plz
Replies: 13
Views: 850

Re: Some more interviews plz

gib intervyoo bls
by Psycho
Sun 15 Apr, 2018 4:39 am
Forum: Balance discussion
Topic: Tank Comparisons.
Replies: 50
Views: 1807

Re: Tank Comparisons.

Grudge match when
by Psycho
Thu 12 Apr, 2018 4:40 pm
Forum: Balance discussion
Topic: Tank Comparisons.
Replies: 50
Views: 1807

Re: Tank Comparisons.

You've spotted the rangers. What now?
by Psycho
Thu 12 Apr, 2018 2:16 am
Forum: Balance discussion
Topic: Tank Comparisons.
Replies: 50
Views: 1807

Re: Tank Comparisons.

Not only "essentially" immobile, but sometimes also literally immobile. While repairing, some guardsmen outright refuse to move rather than stutterstepping around pathblocking each other in an attempt to get out of the way.
by Psycho
Wed 11 Apr, 2018 6:25 pm
Forum: Balance discussion
Topic: Tank Comparisons.
Replies: 50
Views: 1807

Re: Tank Comparisons.

No executioners mentioned? Man, you don't know fun till you end up with triple executioners in a 3v3 vs a team that didn't invest in enough AV. It even has a tendency to get rear armor hits from the front.
by Psycho
Fri 06 Apr, 2018 12:49 am
Forum: Dawn of War Codex
Topic: DA and Shoota melee seems sky-high
Replies: 6
Views: 1722

Re: DA and Shoota melee seems sky-high

The codex is messed up. One example is the ork shoota ranged dps being higher than tacs, along with other things I can't be arsed to look up.
EDIT: Another I've just found is MoK CSM having their ranged weapons also classified as power melee with the exact same dps and attack pattern as their axes.
by Psycho
Mon 02 Apr, 2018 1:12 am
Forum: Balance discussion
Topic: Why do Pdevs missiles have tracking?
Replies: 6
Views: 513

Re: Why do Pdevs missiles have tracking?

Attack ground + the arc can make it look like it's homing
by Psycho
Sat 24 Mar, 2018 4:40 pm
Forum: Tournaments
Topic: Monthly Team Tournament 20 @ March 24th Saturday
Replies: 20
Views: 897

Re: Monthly Team Tournament 20 @ March 24th Saturday

Tanya Murderloli

LC, LG, Apo
by Psycho
Sat 17 Mar, 2018 3:37 pm
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 269
Views: 12359

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Once upon a time Rostam also told me about abusing game mechanics especially about suppression. Narrow designed maps allow for parking set up teams to shut down a single important path way. In those kind of maps, factions that are better than the other at playing around set up team stand off game h...
by Psycho
Tue 13 Mar, 2018 1:35 am
Forum: Balance discussion
Topic: Why is it that some leader updates always die last?
Replies: 25
Views: 1277

Re: Why is it that some leader updates always die last?

What about the sternguard sergeant? It's a unique model able to die like any other, though the game recognizes it as reinforces it as if it was another normal model. Is there any chance that the coding shenanigans part of it can recognize a purchased model like that, so that in practice a tac sergea...
by Psycho
Mon 12 Mar, 2018 4:37 pm
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 269
Views: 12359

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

You'd be counting on RNG for apo to not get chain knockbacked by shee specials, and not end up unfortunate enough to really need the heal right as the apo starts his godawfully slow special. If even knockbacked by shees he still wins due to being a meatshield for shees as tacs shoot them up due to n...
by Psycho
Mon 12 Mar, 2018 4:24 pm
Forum: Balance discussion
Topic: Why is it that some leader updates always die last?
Replies: 25
Views: 1277

Re: Why is it that some leader updates always die last?

Torpid confirmed using hacks
by Psycho
Sun 11 Mar, 2018 7:58 pm
Forum: Balance discussion
Topic: Why is it that some leader updates always die last?
Replies: 25
Views: 1277

Re: Why is it that some leader updates always die last?

I take it the mechanism the LG has for repurchasable serg/commi/vox has some manner of coding shenanigans that can't be applied to normal squad leaders? Seems too logical a course for it to not have been aplied to squad leaders already.
by Psycho
Sat 10 Mar, 2018 5:51 pm
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 269
Views: 12359

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

APO DEFAULT BOLTER WHEN
by Psycho
Fri 09 Mar, 2018 12:34 am
Forum: Balance discussion
Topic: Plague marine bolter damage
Replies: 29
Views: 1168

Re: Plague marine bolter damage

Oddnerd wrote:however, with this explosion, they damage and knockback enemies around them, and heal the remaining models plus nearby allies.


This part in particular only applies to Chosen Plague Marines. Normal plague marines don't heal the other models of their own squad, as far as I'm aware.
by Psycho
Wed 07 Mar, 2018 2:44 pm
Forum: Balance discussion
Topic: Why is it that some leader updates always die last?
Replies: 25
Views: 1277

Re: Why is it that some leader updates always die last?

TAC ASM AND OGRYN DIE LAST WHEN GOD DAMMIT
by Psycho
Sat 03 Mar, 2018 4:33 pm
Forum: General discussion
Topic: New player, Imperial Guard
Replies: 11
Views: 972

Re: New player, Imperial Guard

The sentinel will be the absolute core of your opening engagements. You can use it to slowly peel health or even models off an opponent that likes to hunker down before he can get enough firepower to kill it past your GM repair support. Since code-wise it's only one single gun, all that damage gets ...
by Psycho
Sat 03 Mar, 2018 3:41 pm
Forum: General discussion
Topic: New player, Imperial Guard
Replies: 11
Views: 972

Re: New player, Imperial Guard

What gamemode are you planning on playing mainly? 1v1, 2v2, or 3v3?
by Psycho
Wed 28 Feb, 2018 4:05 pm
Forum: General discussion
Topic: HAHAHAHAHHAHAHA
Replies: 120
Views: 6371

Re: HAHAHAHAHHAHAHA

Gorbles wrote:Not liking something is not the same as claiming something "objectively" "sucks".

When 90% of the day 1 playerbase shares the sentiment, you'd think it is.

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