Search found 369 matches

by Psycho
Mon 10 Sep, 2018 5:36 am
Forum: Balance discussion
Topic: Same thing happened to eldar in dowpro
Replies: 49
Views: 1825

Re: Same thing happened to eldar in dowpro

Burst pvp unlike bolter pvp What the hell are you talking about? The pvp part leads me to believe you're talking about damage type, which is piercing_pvp for both. The weapon type is eld_shuriken_catapult for dire avengers and sm_bolter for tacs, which are literally the same in all aspects within t...
by Psycho
Sun 09 Sep, 2018 9:08 pm
Forum: Balance discussion
Topic: Same thing happened to eldar in dowpro
Replies: 49
Views: 1825

Re: Same thing happened to eldar in dowpro

Its do frustrating you do everything right and get their health below 10% and all models live. That has zero to do with balance and more about RNG causing the damage to be spread out evenly across the models. This has as many chances of happening as all the damage getting focused on one model and d...
by Psycho
Sat 01 Sep, 2018 9:37 pm
Forum: Strategy discussion
Topic: Faction with the least micro-managing demand?
Replies: 16
Views: 1224

Re: Faction with the least micro-managing demand?

Asgarth wrote:What does "Tic" stand for? Sorry, bit nub with the jargon atm.

Image
by Psycho
Mon 13 Aug, 2018 7:29 pm
Forum: Balance discussion
Topic: 2.9 Beta 1 - Preview changelog
Replies: 49
Views: 4174

Re: 2.9 Beta 1 - Preview changelog

Can someone tell whatever faggot has the pink color to not highlight the entire page
by Psycho
Tue 07 Aug, 2018 4:55 pm
Forum: Balance discussion
Topic: Apothecary things
Replies: 196
Views: 8249

Re: Apothecary things

What? You mentioned earlier "Increasing the heal to commander entities might affect other things later on though.." so I assumed you had no idea it healed commander armor more than normal at all since you did not say "it should be increased more" or something along those lines. ...
by Psycho
Wed 01 Aug, 2018 9:26 pm
Forum: Balance discussion
Topic: Apothecary things
Replies: 196
Views: 8249

Re: Apothecary things

But units with commander armor already get an increase from the heal on top of what the heal does already. Are you suggesting that it needs an increase? at the max heal commanders get a 550 HP heal. I didn't claim that on a per-model basis it didn't heal more, but it still is inefficient in the ear...
by Psycho
Wed 01 Aug, 2018 12:37 am
Forum: Balance discussion
Topic: Apothecary things
Replies: 196
Views: 8249

Re: Apothecary things

An additional reason is that the heal is the most inefficient on himself in the early stages on top of the passive not affecting himself. You either get up to 300 heal on tacs or scouts or not even half of that on the apo, so you can't even fully heal the damage he gets when focused. The obvious cho...
by Psycho
Mon 30 Jul, 2018 7:20 pm
Forum: General discussion
Topic: Who/what destroyed Dawn of War II ?
Replies: 17
Views: 1152

Re: Who/what destroyed Dawn of War II ?

egewithin wrote:Not sure if dead game or just shitty community...

Can't be shitty if there's no community
by Psycho
Sun 22 Jul, 2018 2:14 am
Forum: Releases
Topic: Elite 2.8.1 and Quick Roadmap
Replies: 14
Views: 7149

Re: Elite 2.8.1 and Quick Roadmap

Picked a nice time to take a break from dow2 lmfao
by Psycho
Wed 18 Jul, 2018 5:01 pm
Forum: Balance discussion
Topic: Apothecary things
Replies: 196
Views: 8249

Re: Apothecary things

Nurland wrote:Regarding Apo bolter:
Just remove the silly AoE effect from bolter stun.


This could've easily been done by changing the method from several shots to one shot like TM's MCB, which surprises me that it hasn't been done already.
by Psycho
Wed 18 Jul, 2018 12:45 am
Forum: Balance discussion
Topic: Apothecary things
Replies: 196
Views: 8249

Re: Apothecary things

Atlas wrote:Maybe we just nerf the bolter at this rate. It's already bordering on the "not as intended" area and we only made the change in the first place because chain kbs were never fun. Maybe switch it to suppression instead?


n1bba no just put my suggestion in
by Psycho
Sun 15 Jul, 2018 10:57 pm
Forum: Balance discussion
Topic: Apothecary things
Replies: 196
Views: 8249

Re: Apothecary things

Torpid cockblocked my suggestion after throwing it at Atlas so I'll summarize it here. Have Armor of Purity reduce the cooldown of heal like LC carapace armor reduces cooldown of execute, IE a 70~90% reduction. After the heal, have a period of time where the Apo's energy regeneration is reduced to z...
by Psycho
Sun 15 Jul, 2018 10:43 pm
Forum: Strategy discussion
Topic: how to beat IG as Space Marines
Replies: 24
Views: 1790

Re: how to beat IG as Space Marines

If you're fighting a chimera and 2 GMs with a lascannon alone, you're obviously gonna fucking lose. The idea is that you kill off his repair support while pressuring the chimera with the lascannon, since without it he can just put the aforementioned repair support in the chimera to shoot at you wit...
by Psycho
Thu 12 Jul, 2018 8:22 am
Forum: Balance discussion
Topic: Banshees Melee Skill too high?
Replies: 52
Views: 3165

Re: Banshees Melee Skill too high?

No mention of the speed of the special itself? It makes quite a difference when the atrocious ASM special misses so many times vs a moving oponent while banshee special is so quick that it can hit a tac moving away.
by Psycho
Wed 11 Jul, 2018 2:29 am
Forum: Balance discussion
Topic: Apothecary things
Replies: 196
Views: 8249

Re: Apothecary things

Hey. maybe swapping teleporter for jump pack on FC might finally be the telehammer nerf we all want :P EDIT: Shot in the dark, but what if Armor of Purity gave extra healing amounts to the Apo if he casts it on himself? That might make melee Apos a bit more viable and the Purity armor a bit more us...
by Psycho
Tue 10 Jul, 2018 7:53 pm
Forum: Balance discussion
Topic: Apothecary things
Replies: 196
Views: 8249

Re: Apothecary things

Who'd have thought the wargear that lets him stay at range would be the most popular with the hero you don't want getting damaged
by Psycho
Tue 10 Jul, 2018 3:03 am
Forum: Balance discussion
Topic: Apothecary things
Replies: 196
Views: 8249

Re: Apothecary things

The CD on the heal is nice, but it does not make that much difference in an heated engagement; 16ish seconds are still a long time I ran some numbers time ago. In practice AoP's CD reduction does literally nothing until you reach level 3 or get AME. After that, it's a "benefits you in a situat...
by Psycho
Mon 09 Jul, 2018 9:38 pm
Forum: Strategy discussion
Topic: how to beat IG as Space Marines
Replies: 24
Views: 1790

Re: how to beat IG as Space Marines

If you're fighting a chimera and 2 GMs with a lascannon alone, you're obviously gonna fucking lose. The idea is that you kill off his repair support while pressuring the chimera with the lascannon, since without it he can just put the aforementioned repair support in the chimera to shoot at you with...
by Psycho
Mon 09 Jul, 2018 1:04 am
Forum: Strategy discussion
Topic: how to beat IG as Space Marines
Replies: 24
Views: 1790

Re: how to beat IG as Space Marines

I use apo as SM vs IG, but if the input for that hero is valid too, what I generally do is go double tacs into devs. If it's required, sniper for the scouts and bolter for the apo. The two tacs in heavy cover with healing support are a bitch to dislodge, and with devs thrown in it gets even more dif...
by Psycho
Thu 05 Jul, 2018 5:59 pm
Forum: Strategy discussion
Topic: how to beat IG as Space Marines
Replies: 24
Views: 1790

Re: how to beat IG as Space Marines

Dark Riku wrote:
Psycho wrote:1v1 or 3v3?
Read the OP...


Reading is for faggots anyways.
by Psycho
Thu 05 Jul, 2018 1:08 am
Forum: Strategy discussion
Topic: how to beat IG as Space Marines
Replies: 24
Views: 1790

Re: how to beat IG as Space Marines

1v1 or 3v3?
by Psycho
Tue 15 May, 2018 6:41 pm
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 20328

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

egewithin wrote:- IG has walking medical bunkers

So just adding heal aura to the chimera?
by Psycho
Tue 15 May, 2018 7:01 am
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 20328

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

The last one is the most entertaining of the lot though
by Psycho
Sun 13 May, 2018 4:57 am
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 20328

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Kvn wrote:The point of what I said was that you can't just ignore the cost of a unit and assume it would be changed accordingly.

Image
by Psycho
Sun 13 May, 2018 2:44 am
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 20328

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

One of the people who defended Nobz based on their price? I don't know. I wasn't keeping track of the names. One of the people who would make an assumption about prices being changed when nerfs are proposed with no mention of prices? Again, I don't know. I can't read your mind (another reason why m...
by Psycho
Sun 13 May, 2018 2:35 am
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 20328

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Am I one of said people?
by Psycho
Sun 13 May, 2018 1:52 am
Forum: Balance discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 20328

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Being expensive has little to do with it from a balance standpoint as it's one of the first things that'd be considered for change if a unit underperforms or overperforms. You're out of your mind if you think it'd stay at that cost if its AV capability got removed, or that it has no bearing on the c...
by Psycho
Fri 27 Apr, 2018 4:32 pm
Forum: Modding
Topic: Will pay money if someone can get IG models working for campaign without the leg armor
Replies: 3
Views: 437

Re: Will pay money if someone can get IG models working for campaign without the leg armor

GAY_WEED_DAD_69 wrote:imperial guardsmen is 3x the size of of an Eldar?

What are you even talking about?
by Psycho
Thu 26 Apr, 2018 3:17 am
Forum: Balance discussion
Topic: Suggestions to make ig better faction
Replies: 26
Views: 1889

Re: Suggestions to make ig better faction

Wanderer wrote:That already was done by torpid


Do it yourself you lazy bum
by Psycho
Tue 24 Apr, 2018 3:51 pm
Forum: Balance discussion
Topic: Suggestions to make ig better faction
Replies: 26
Views: 1889

Re: Suggestions to make ig better faction

The one thing I'd like for the baneblade is to see if disabling its demolisher cannon as a weapon (IE not the ability) would keep it from wanting to face whatever it's trying to shoot, so that its hull keeps pointed at wherever you left it. If I can guess right, the game treats the demolisher cannon...

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