Search found 333 matches

by Myrdal
Wed 07 Aug, 2019 9:13 pm
Forum: Modding
Topic: How To Import FX in FxEditor? [SOLVED]
Replies: 14
Views: 13196

Re: How To Import FX in FxEditor?

However, it crashes every time I try to select the model with the log not specifying why. Tried extracting with both sga reader and cope's toolbox. Made sure to include all the anims and textures just in case. Do you have data/shaders extracted? If not this iirc could cause it to crash. Missing tex...
by Myrdal
Tue 30 Jul, 2019 5:46 pm
Forum: Technical Issues
Topic: Place-switching unit portraits
Replies: 2
Views: 3983

Re: Place-switching unit portraits

Try this http://dawnofwar.info/tools/Elite_config.sga

Move it to Elite/Archives and replace the old sga.
by Myrdal
Fri 15 Feb, 2019 7:05 pm
Forum: Dawn of War Codex
Topic: SSL expired
Replies: 11
Views: 28042

Re: SSL expired

fixed
by Myrdal
Sat 04 Aug, 2018 1:22 pm
Forum: Dawn of War Codex
Topic: Account name changes
Replies: 58
Views: 46399

Re: Account name changes

Red Beard is your older account (same email). Here's one of your posts viewtopic.php?f=14&t=1620&p=39684#p39684
I've pm'd you the new password. If you want we could probably to merge the accounts.
by Myrdal
Sat 04 Aug, 2018 12:52 pm
Forum: Modding
Topic: Increasing Resources
Replies: 12
Views: 3321

Re: Increasing Resources

Add them both to your module file. [attrib:common] folder.01 = GameAssets\Data archive.01 = Elite\Archives\Elite_popcap.sga archive.02 = Elite\Archives\Elite_lab.sga archive.03 = Elite\Archives\Elite_attrib.sga archive.04 = Elite\Archives\GameAttrib_orig.sga Unless the sgas modify the same files you...
by Myrdal
Sun 01 Jul, 2018 5:51 pm
Forum: Balance Discussion
Topic: The Puritan and the Radical...new heroes for OM
Replies: 15
Views: 2799

Re: The Puritan and the Radical...new heroes for OM

Is it possible to create a new section in the army selection for OM ? The number of race slots is locked down by the dev but I suspect you could work around that. Problem is it would require extensive modding on the menu gfx files. I'm not sure there's a decent decompiler/editor for those around, i...
by Myrdal
Sun 01 Jul, 2018 11:22 am
Forum: Balance Discussion
Topic: The Puritan and the Radical...new heroes for OM
Replies: 15
Views: 2799

Re: The Puritan and the Radical...new heroes for OM

Cyris wrote:I forget, can we have a 2nd and 3rd OM hero work in the commander selection?

Yes, Garrick provided a modded selection screen with 6 or 8 commander slots a while ago. I didn't do extensive testing but I remember adding the inq as a second om hero without issues.
by Myrdal
Sun 01 Jul, 2018 11:09 am
Forum: Releases
Topic: Elite 2.8 BETA Link
Replies: 56
Views: 11632

Re: Elite 2.8 BETA Link

Thanks for the work guys. One note though: The desktop shortcut is linked to the standard location of the steam folder(C:\Program Files (x86)\Steam\Steam.exe), so if you don't use this folder you have to change it manually. It took me some minutes to notice this and as especially new people who are...
by Myrdal
Tue 29 May, 2018 7:53 pm
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 37377

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

I'll take it from here Atlas. Send Black Relic the files and he can then send to me when done for a test release.

@Black Relic: Help is much appreciated. Contact me on steam and I'll help you with the dev repo setup.
by Myrdal
Sun 06 May, 2018 9:48 pm
Forum: Releases
Topic: General 2.8 Update and Roadmap
Replies: 112
Views: 22173

Re: General 2.8 Update and Roadmap

The idea to make one or several person to lead balance will fail again like it was when Torp try hard to make it good. You all have to understand we cannot balance the game with 6 faction (GK not counted), simple it's imposible. Yes, we cannot balance the game but it's due to lack of data before an...
by Myrdal
Fri 04 May, 2018 10:14 am
Forum: Releases
Topic: General 2.8 Update and Roadmap
Replies: 112
Views: 22173

Re: General 2.8 Update and Roadmap

Vindicarex wrote:No, make ME head balance!

Done. Congratulations
by Myrdal
Fri 06 Apr, 2018 9:06 pm
Forum: Community General Discussion
Topic: Extracting Elite Mod map files?
Replies: 5
Views: 952

Re: Extracting Elite Mod map files?

What program can I use to accomplish this? I've been trying to use SGA Reader and create my own SGA file with only the map and ui files from "Elite_data.sga" and merge them with the MapsOfWar Packs 1-4 but I've been having issues. Check this guide out https://www.dawnofwar.info/forum/view...
by Myrdal
Fri 06 Apr, 2018 10:01 am
Forum: Dawn of War Codex
Topic: DA and Shoota melee seems sky-high
Replies: 6
Views: 10794

Re: DA and Shoota melee seems sky-high

Fixed a bunch of these errors. Maybe they were accidentally given kommando fist as a weapon? I've heard that thing reads most of the stats right out of the game files Yes, it was reading the kommando weapon entry. The others were similiar, DA linking to wse fist, ork_shoota linking mekboy shoota etc...
by Myrdal
Sun 01 Apr, 2018 11:54 am
Forum: Dawn of War Codex
Topic: codex actuality
Replies: 10
Views: 11682

Re: codex actuality

Any progress? Here's an example for interceptors and some of their abilities/weapons with corresponding rbf paths. Might need some adjustments but just having this will go a long way. "interceptor_squad" here matches the their codex url. { "interceptor_squad": { "abilities&...
by Myrdal
Tue 27 Mar, 2018 9:26 pm
Forum: Community General Discussion
Topic: Homogenizing buffs to abilities
Replies: 27
Views: 3910

Re: Homogenizing buffs to abilities

That's a negative on Mind Fart(seer).... So nurland, how far do you reckon I'd go as a comedian. Pretty damn far right?
Anyway, don't take our word for it adopted noobus. Test it out yourself.
by Myrdal
Sun 25 Mar, 2018 7:02 pm
Forum: Community General Discussion
Topic: Homogenizing buffs to abilities
Replies: 27
Views: 3910

Re: Homogenizing buffs to abilities

Does that mean that all flat value dmg abilities can not be buffed? No. I am thinking High Powered Shot, Full Auto, Smite deal fixed amount of dmg.... No, these can be buffed. It hunk it’s more of a balance issue that the FS can not buff herself. Imagine Guide + Doom + Psychic Storm.... FS can ofc ...
by Myrdal
Mon 19 Mar, 2018 8:36 pm
Forum: Balance Discussion
Topic: 2.8 Non-Consensus Thread (Part 2 of 2)
Replies: 273
Views: 37377

Re: 2.8 Non-Consensus Thread (Part 2 of 2)

Does accuracy work as a damage reducer or a % chance to completely avoid one burst's worth of damage? %chance to completely avoid a burst of damage. So RNG ftw. Oh wow, so if my autocannon setup team fires a burst and misses, that's 2 seconds x 45 burst dmg per second negated. Amazing. I don't thin...
by Myrdal
Mon 19 Mar, 2018 8:28 pm
Forum: Dawn of War Codex
Topic: codex actuality
Replies: 10
Views: 11682

Re: codex actuality

Paranoid Kamikaze wrote:Sure, I'll give it a shot.

Cool, I'll get back to you then.
by Myrdal
Mon 19 Mar, 2018 8:24 pm
Forum: Community General Discussion
Topic: Homogenizing buffs to abilities
Replies: 27
Views: 3910

Re: Homogenizing buffs to abilities

Fun fact: You can guide Noxious Clouds. 8-) yeah yeah I know you can manually guide it. oh wait whaaaat ? You can guide the cloud it but it's a waste and does nothing, just like it is on farseer for most of her abilities. Guide isn't bugged, but rather the abilities like psychic storm along with ma...
by Myrdal
Sat 17 Mar, 2018 9:36 pm
Forum: Dawn of War Codex
Topic: codex actuality
Replies: 10
Views: 11682

Re: codex actuality

A quick pass should be done just to check for some obvious stuff. Like right now it says Dire Avengers have 225 dps. Also, squad list by tier being the default would be nice :) A quick pass was done. Who maintains the codex? Will it be brought to actual state at 2.8? Any help needed? Most of the co...
by Myrdal
Fri 16 Feb, 2018 7:28 pm
Forum: Dawn of War Codex
Topic: The Codex WIP
Replies: 544
Views: 169501

Re: The Codex WIP

Noted

edit: most fixed
by Myrdal
Fri 16 Feb, 2018 7:26 pm
Forum: Balance Discussion
Topic: Sniper scouts overhaul
Replies: 66
Views: 8462

Re: Sniper scouts overhaul

Sounds serious indeed if the actual game files were altered. Hope it is only the problem of codex info. I believe Myrdal was jokingly implying that no such change was ever made and that I was wrong. I distinctly remember Caeltos saying that they do extra dmg to commander armor though...Age is start...
by Myrdal
Wed 14 Feb, 2018 7:35 pm
Forum: Balance Discussion
Topic: Sniper scouts overhaul
Replies: 66
Views: 8462

Re: Sniper scouts overhaul

Adeptus Noobus wrote:CORRECTION:
Apparently sniper_hi does not deal extra damage vs commander armor anymore....Not sure who snuck that change in....

Hmm, this is serious. Bastard wiped all trace of it from the changelog and git history too. Could it be a rogue dow3 dev looking to sabotage our mod?
by Myrdal
Sun 11 Feb, 2018 8:42 pm
Forum: Modding
Topic: Army Painter CTD
Replies: 17
Views: 2413

Re: Army Painter CTD

Good. Now can you list the files you copied here for others running into similar issues? Thanks
by Myrdal
Sun 11 Feb, 2018 8:06 pm
Forum: Modding
Topic: Army Painter CTD
Replies: 17
Views: 2413

Re: Army Painter CTD

If you are using codex edition which I assume is an older mod/not updated recently then you must have added the necron data yourself. If you did a straight copy from relic's sga then they will never work with your mod (assuming based on old CE). If instead you copied from our mod then it will be fin...
by Myrdal
Sun 11 Feb, 2018 7:45 pm
Forum: Modding
Topic: Army Painter CTD
Replies: 17
Views: 2413

Re: Army Painter CTD

Are you using elite's gameattrib_orig.sga or other? I think it's easier if you explained what you did with this mod, eg did you start it recently (after necron dlc) and what if any mod did you base it on? The reason is relic's last patch was severely mishandled (yet again) and set up a huge trap for...
by Myrdal
Sun 11 Feb, 2018 6:49 pm
Forum: Modding
Topic: Army Painter CTD
Replies: 17
Views: 2413

Re: Army Painter CTD

I also don't have the Necron or Tau entries in the army painter unit list within the tuning file

There's your problem then, remove your modified tuning_info (also restore 005*).

so I'm not sure where these entries on the army painter are even coming from.

It appears hardcoded.
by Myrdal
Sun 11 Feb, 2018 6:13 pm
Forum: Modding
Topic: Army Painter CTD
Replies: 17
Views: 2413

Re: Army Painter CTD

If the files were present and all data sga were loaded then I'm not sure why it would ctd. I would check warnings.txt if it reveals anything. If not perhaps removing necron/tau from tuning_info/ui/army_painter_unit_list is good enough for you.
by Myrdal
Sun 11 Feb, 2018 5:53 pm
Forum: Community General Discussion
Topic: MeleeSkill
Replies: 4
Views: 910

Re: MeleeSkill

There are no exposed functions to read the ms value, only modify it. Same goes for a unit's speed, which would also be handy. So no, there's no simple way to do it.
by Myrdal
Sun 11 Feb, 2018 5:41 pm
Forum: Modding
Topic: Army Painter CTD
Replies: 17
Views: 2413

Re: Army Painter CTD

Those are necrons and tau and are probably missing from your attrib tree (see attrib/racebps). Either you removed them or your sga attrib base is pre necron/tau dlc but you still load necron/tau data sgas in your .module. Solution: either add a more recent gameattrib.sga or don't load necron/tau dat...

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