Search found 153 matches

by HiveSpirit
Sun 29 May, 2016 4:51 pm
Forum: Technical Issues
Topic: How to remove or deinstall elite mod.
Replies: 11
Views: 14302

Re: How to remove or deinstall elite mod.

About this location:
C:\Program Files (x86)\Steam\steamapps\common\Dawn of War II - Retribution
by HiveSpirit
Sun 29 May, 2016 4:00 pm
Forum: Tournaments
Topic: MRT 24 on May 29,2016 @ 17:00 UTC
Replies: 29
Views: 15925

Re: MRT 24 on May 29,2016 @ 17:00 UTC

HiveSpirit
Tyranids
by HiveSpirit
Sun 21 Feb, 2016 11:54 pm
Forum: Releases
Topic: Elite Mod 2.5.1
Replies: 43
Views: 49298

Re: Elite Mod 2.5.0

Looking forward to try these new things out. Havnt played for a while, but the new stuff brings on the mood again =D
by HiveSpirit
Sat 20 Feb, 2016 5:35 pm
Forum: Community General Discussion
Topic: Necron Overlord coming to Last stand? - picks and stuff inside
Replies: 34
Views: 23374

Re: Necron Overlord coming to Last stand? - picks and stuff inside

Update: https://steamdb.info/app/56400/history/ ... =U:2657531
Seems to be true.

MaxPower wrote:OP

How did Dark Hero come by this screenie? Because when i check the stats/ achievements i see this:
Image
Is this trolling, or why can he see it but not others?
by HiveSpirit
Sat 30 Jan, 2016 3:43 pm
Forum: Community General Discussion
Topic: ESL - Elite Stats & Leagues web extension [beta]
Replies: 170
Views: 274494

Re: ESL - Elite Stats & Leagues web extension [beta]

Thank you for creating this feature, props kudos to the makers.
by HiveSpirit
Mon 14 Dec, 2015 5:41 pm
Forum: Random Stuff
Topic: Dawn of War 3 Pre-order?
Replies: 19
Views: 9592

Re: Dawn of War 3 Pre-order?

Ill ask them.
by HiveSpirit
Sun 13 Dec, 2015 10:29 am
Forum: Random Stuff
Topic: Dawn of War 3 Pre-order?
Replies: 19
Views: 9592

Dawn of War 3 Pre-order?

Got really confused when i saw this on my local stores website: (Its saying im able to pre order dow3, theres no copys to buy though, not physical atleast) Webhallen is a well established store in Sweden. http://s23.postimg.org/at9xeodnf/dow3.png http://www.webhallen.com/se-sv/spel/pc/136484-warhamm...
by HiveSpirit
Mon 16 Nov, 2015 5:06 pm
Forum: Tournaments
Topic: 2 v 2 Beginner Tournament Replays
Replies: 10
Views: 7199

Re: 2 v 2 Beginner Tournament Replays

Brackets for reference: https://docs.google.com/spreadsheets/d/1krDFfGPR6Po63pVb6eb3w9scOF0FvIEe_RGzf-X2bgs/edit?ts=5646ff35#gid=0 M9 G2 vs ERECT Winner brackets http://www.gamereplays.org/dawnofwar2/replays.php?game=47&show=details&id=307975 M15 G2 vs Jambi and Mask Winners Brackets http://...
by HiveSpirit
Sat 14 Nov, 2015 3:56 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256806

Re: Patch 2.5 (WIP)

Its not a super.. Vanilla Fex is worse than the dreadnought, fex has no ability out of the gate, no ranged, is one tier later and costs more. The upgrade makes them useful, not excel, not awesome, without upgrade fex is useless for that cost. A fex without an upgrade is not a fex, not for that cost....
by HiveSpirit
Sat 14 Nov, 2015 1:01 am
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256806

Re: Patch 2.5 (WIP)

Nids Bio-Plasma can wipe nearly full health squads and has become a core part of my HT play against some races. I do not think it needs a buff! If it's cost is to be reduced, I would be happy to see the damage go down a bit. That said, HT is the weakest of the nid commanders, so... eh? Bio plasma o...
by HiveSpirit
Fri 13 Nov, 2015 8:10 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256806

Re: Patch 2.5 (WIP)

Vanilla Fex needs a lower base cost like 400r/100p, and then increase the upgrade costs instead to like 200r/100p each.
Same end price, just swapped around. Fex needs this because ppl dont want to play vanilla fex due to what usage you get for the cost.
by HiveSpirit
Wed 28 Oct, 2015 3:20 pm
Forum: Strategy Discussion
Topic: Orks vs. Nids T1
Replies: 11
Views: 6018

Re: Orks vs. Nids T1

Tried to add you in game Epostle, but coulnt find you, whats your steam nick? Or add me:
http://steamcommunity.com/profiles/76561197969315822/
by HiveSpirit
Wed 28 Oct, 2015 3:12 pm
Forum: Community General Discussion
Topic: Pointless change wishlist
Replies: 35
Views: 17656

Re: Pointless change wishlist

IIRC only Hive tyrant, Terminator FC and Chaos lord are size medium, rest of the commanders are small, normal FC is small.
by HiveSpirit
Tue 27 Oct, 2015 11:35 pm
Forum: Balance Discussion
Topic: Tyranid Economy
Replies: 16
Views: 6922

Re: Tyranid Economy

I will
by HiveSpirit
Tue 27 Oct, 2015 9:43 pm
Forum: Balance Discussion
Topic: Tyranid Economy
Replies: 16
Views: 6922

Re: Tyranid Economy

i think warriors being size medium is a balance consideration due to tyranids not having vehicles like other races do. because they only have the TG in T2 as a quasi-vehicle, AV weapons are much less effective and flexible than they are vs other races. having warriors and venom brood as size medium...
by HiveSpirit
Tue 27 Oct, 2015 7:14 pm
Forum: Balance Discussion
Topic: Tyranid Economy
Replies: 16
Views: 6922

Re: Tyranid Economy

@Crewfinity tacs w/ sarge deal ~43.74 piercing dps, have 1050 HP (1567 effective HP vs piercing weapons) Your forgetting to nametion the benefit of low model and cover. Tacs shooting in the open is just plain stupid. Vs piercing dmg in light cover tacs would have 1.375*1567=2154 EHP In heavy cover 1...
by HiveSpirit
Tue 27 Oct, 2015 7:01 pm
Forum: Balance Discussion
Topic: Tyranid Economy
Replies: 16
Views: 6922

Re: Tyranid Economy

Leap over cover is something Hormagaunts do while theyre under synapse. Got nothing to do with the upgrade, could be old school or mixed up with banshees upgrade. Also, you can use termagants or! Rippers, for buffing reverse synapse warriors. Hormas still got a "charge" before buying AG, i...
by HiveSpirit
Tue 27 Oct, 2015 2:39 pm
Forum: Strategy Discussion
Topic: Orks vs. Nids T1
Replies: 11
Views: 6018

Re: Orks vs. Nids T1

Recently ive felt like i cant beat orks with my nids. Tex did trippel shootas and defended his power hard. Vs tripple sluggas, that was tough, i simply couldnt deal with all that melee, i lacked spore mines, wasnt prepared, before i could recover he destroyed my gen farm, and at that point the disad...
by HiveSpirit
Tue 27 Oct, 2015 2:06 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256806

Re: Patch 2.5 (WIP)

Terminators should cost more while Nobs and Fexes should cost less? Please, enlighten us more I suggested to lower the vanilla Fex cost and increase the upgrade costs. Preferably just the first. Vanilla fex should cost less because its not a viable play option unupgraded as it is atm, its simply to...
by HiveSpirit
Mon 26 Oct, 2015 10:46 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256806

Re: Patch 2.5 (WIP)

I would say SM economy is more stable/ robust thanks to low model, high hp and the posibility to easier make use of cover and get a wooping 37,5-70% more effective hp. Less bleed. Also advantage in garrison to have higher dmg output due to less models with higher dmg. And the less vulnerability to a...
by HiveSpirit
Mon 26 Oct, 2015 9:20 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256806

Re: Patch 2.5 (WIP)

So you already did half of their hp's worth of damage, suppressed them so you can focus fire with termagaunts, and tied them up for as long as it takes to kill the spore mines? So what about next engagement? Or if that ork has a WB, or 2 sluggas, those force offs with spore mines will add up to a c...
by HiveSpirit
Mon 26 Oct, 2015 8:20 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256806

Re: Patch 2.5 (WIP)

@Crewfinity at that point you should own half the map already due to nid mobility and the pressure that spore mines apply. they cost 5 power, that's nothing, and they can be built in time for early engagements. not to mention they can be spawned at any point after for the same small cost from capill...
by HiveSpirit
Mon 26 Oct, 2015 4:33 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256806

Re: Patch 2.5 (WIP)

But seriously hive. spore mines are fine. in fact you only actually want them against swarmy races and wankers who camp buildings anyway. vs races like gk or space marines it is much more effective to go for a second horma and swarm the tac/strike / ist etc. They cant hurt heavy infantry much becau...
by HiveSpirit
Mon 26 Oct, 2015 4:23 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256806

Re: Patch 2.5 (WIP)

you can buy spore mines out the gate for 100/5 and use them to win early engagements or pressure all through T1. grenades require an investment and hit the field much later, giving spore mines equal damage to grenades would be nuts. they're already amazing as is, especially since they can be built ...
by HiveSpirit
Mon 26 Oct, 2015 12:36 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256806

Re: Patch 2.5 (WIP)

@Riku Sporemines cant really hurt heavy infantry though. And its not like its viable dmg vs vehicals, super heavy infantry either. ITS A "GRENADE". Spore mine detonation doesnt do "up to 260" grenade damage", thats why grenades doesnt do 1.0 dmg vs vehicals. Spore mines does...
by HiveSpirit
Sat 24 Oct, 2015 4:11 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256806

Re: Patch 2.5 (WIP)

Its just his auto reply, he did it earlier today aswell:
Dark Riku wrote:Why should they do 125% damage vs HI? °_O

Why Riku, Why ;)
by HiveSpirit
Sat 24 Oct, 2015 2:20 pm
Forum: Strategy Discussion
Topic: Tyranids Today's Menu
Replies: 12
Views: 7957

Re: Tyranids Today's Menu

Because theyre like grenades and they cost insteed of beeing on cooldown? They arnt very effective vs low model, high hp units, its a legit increase.

Spore mines are interesting "grenades", that for sure atleast. Alot of tyranid stuff are, very interesting and different :P
by HiveSpirit
Sat 24 Oct, 2015 12:41 pm
Forum: Modding
Topic: Varied Seer Council members (just a suggestion)
Replies: 7
Views: 4457

Re: Varied Seer Council members (just a suggestion)

I dont know much about modding. But i guess it wouldnt be that hard to implement what your saying. I assume the cosmetic and effects are attatched to the ability/ weapon, not the other way around. Which should mean the cosmetics and fx are independant stand alone, but used by the other stuff.
by HiveSpirit
Sat 24 Oct, 2015 12:21 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256806

Re: Patch 2.5 (WIP)

Ah well, was worth a shot atleast ^^
Just give nids fex some more love..
by HiveSpirit
Sat 24 Oct, 2015 12:12 pm
Forum: Strategy Discussion
Topic: Tyranids Today's Menu
Replies: 12
Views: 7957

Re: Tyranids Today's Menu

Thanks. Did some field testing: Neurothropes spirit leech only targets one model, i think the ability is minor described differently in game and in the codex. The wording could be missleading if your bad at reading (like meh), no biggie. As Riku said, melee resistance aura is always on, and a retrea...

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