Search found 121 matches

by Deflaktor
Sat 09 Oct, 2021 2:41 am
Forum: Releases
Topic: 2.9.7 Patch Notes and Download Links
Replies: 26
Views: 63703

Re: 2.9.7 Patch Notes and Download Links

So I already wrote this in discord but I have been told to post it here as well: Thanks for the update! I love that there is continuing support for this mod. There are a few things that I hoped would be in this patch but aren't: - power node being non-refundable - spore mines properly hitting garris...
by Deflaktor
Mon 19 Jul, 2021 10:25 am
Forum: Balance Discussion
Topic: Node recapping.
Replies: 9
Views: 12722

Re: Node recapping.

Was arguing for this stuff to be gone since 2019 lol

Inekura wrote:should be gone.. *but it gives xp mama*
no its annoying af


Nice to see that your stance on this finally changed.
by Deflaktor
Mon 27 Jan, 2020 10:05 pm
Forum: Releases
Topic: Patch 2.9.3 Change log Preview
Replies: 78
Views: 105983

Re: Patch 2.9.3 Change log Preview

No one wants true balance. People just want fun games. Spam is the antithesis of fun. It does not matter how hard or easy it is to counter spam. It is still annoying.
by Deflaktor
Mon 27 Jan, 2020 8:29 pm
Forum: Releases
Topic: Patch 2.9.3 Change log Preview
Replies: 78
Views: 105983

Re: Patch 2.9.3 Change log Preview

Have to agree with Woehlke here. It is absolutely annoying to face 5x flash gits or any of those 5x builds. It is not fun and I see no reason why we should continue encouraging it, as the only one who has fun is the one spamming. If all you can say is "git gud" then have fun how the commun...
by Deflaktor
Wed 20 Nov, 2019 1:42 am
Forum: Modding
Topic: Modding software & tutorials
Replies: 4
Views: 4464

Re: Modding software & tutorials

I'm also currently looking for such stuff. On relic news forum a lot of information and guides were available: - Tech Heresies (DoW2 Homebrew Modding Tools and Reference) - [HOW TO] Common Lua and SCAR errors: Identification and Prevention - List of Tutorials and How-To's - Updated March 24, 2011 Th...
by Deflaktor
Mon 18 Nov, 2019 12:20 am
Forum: Balance Discussion
Topic: Make OM great again.
Replies: 49
Views: 63538

Re: Make OM great again.

That's actually a pretty good idea One thing that always annoyed me with OM is that they have a bazillion different abilities. I know that initially OM/GK was designed to be a micro intensive race for top players so I guess that is the reason for that. But it also increases the amount of stuff other...
by Deflaktor
Sat 11 Nov, 2017 4:08 pm
Forum: Balance Discussion
Topic: Eldritch meh
Replies: 40
Views: 19509

Re: Eldritch meh

Yes... Being able to dodge it is bloody intentional. Seriously? If you couldn't dodge it that would be broken beyond belief. So? That is common sense. I dont see what you are trying to say. You asked why the changes were made and I answered you that Eldritch was hard to hit and even with these chan...
by Deflaktor
Sat 11 Nov, 2017 2:48 pm
Forum: Balance Discussion
Topic: Eldritch meh
Replies: 40
Views: 19509

Re: Eldritch meh

the delay change did make sense. I remember it was hard to hit anything with eldritch unless your opponent was looking elsewhere. Even with the current delay you can still dodge -> https://youtu.be/AaQf6e26aZs?t=17m54s Also, it is very hard to kill land raiders with eldritch now. I had a game where ...
by Deflaktor
Wed 25 Oct, 2017 1:05 am
Forum: Releases
Topic: Elite Mod 2.7.1 Link and Log
Replies: 30
Views: 31867

Re: Elite Mod 2.7.1 Link and Log

Is it only me or do the dire avenger changes look like a massive buff?
by Deflaktor
Thu 20 Jul, 2017 4:28 pm
Forum: Balance Discussion
Topic: Two Newbros: Balance at low-level?
Replies: 9
Views: 5111

Re: Two Newbros: Balance at low-level?

Well it is clear that a game cannot be balanced around all levels of play. Wraith Guards for instance, at low levels of play, you blob your army together and when they shoot your army everything just splatters into a pool of blood and you'll say Wraithguard OP! At mid levels of play, you will disper...
by Deflaktor
Fri 14 Jul, 2017 11:29 am
Forum: Balance Discussion
Topic: Loota Infiltrate Proposal
Replies: 18
Views: 11597

Re: Loota Infiltrate Proposal

sounds okay I guess? What is the rationale behind this? Change for the sake of change?
by Deflaktor
Thu 13 Jul, 2017 3:48 pm
Forum: Balance Discussion
Topic: Rangers are trash why?
Replies: 43
Views: 21804

Re: Rangers are trash why?

TripSin wrote:Who actually uses snipers now and thinks they aren't trash?


They are not trash but not necessarily amazing either. They are a pure utility unit much like the Artillery Spotter Squad. That being said, they can be amazing in T3 to spot for your fire prism or your d-cannon.
by Deflaktor
Wed 12 Jul, 2017 9:56 am
Forum: Balance Discussion
Topic: Warlock Destructor
Replies: 22
Views: 11727

Re: Warlock Destructor

The main complaint is clearly that there is no counter-play, which there isn't. Buy an aspiring champion for your tics, keep your hormogaunts/termagaunts in synapse range. Is that no counterplay? If you are up against a warlock you can anticipate the destructor and act accordingly. It only does hig...
by Deflaktor
Mon 10 Jul, 2017 6:33 pm
Forum: Balance Discussion
Topic: Warlock Destructor
Replies: 22
Views: 11727

Re: Warlock Destructor

[...] I disagreed at the very start with the bolt firing twice. It took more skill to hit it back then and the chance to dodge it was also higher, if anything you can change that back. I agree, you had to be more perceptive and wait for the perfect moment to cast it. However it was still random. Yo...
by Deflaktor
Mon 10 Jul, 2017 4:40 pm
Forum: Balance Discussion
Topic: Warlock Destructor
Replies: 22
Views: 11727

Re: Warlock Destructor

It was changed because it was a hit or miss ability and often missed for no reason at all. It is more predictable now to hit at least once and one can better depend on it to properly work. Its damage has been halved though so it has not become stronger or anything like that. Also: whaaat? why would ...
by Deflaktor
Thu 06 Jul, 2017 10:41 am
Forum: Balance Discussion
Topic: Should Thorax Swarm Warriors be allowed to use a Barbed Strangler?
Replies: 21
Views: 10564

Re: Should Thorax Swarm Warriors be allowed to use a Barbed Strangler?

I like that it goes against the formula "one upgrade for a specific role" and thus adds some flavor. However, it feels like a no-brainer to get as there are no drawbacks. IMO, once you get the upgrade, the squad should fire its barbed strangler less frequently or lose its suppression. But ...
by Deflaktor
Mon 03 Jul, 2017 5:04 pm
Forum: Technical Issues
Topic: Elite Mod for OSX (Mac)
Replies: 10
Views: 8272

Re: Elite Mod for OSX (Mac)

Well, I dont have a Mac and on my Ubuntu it works flawlessly. But I only did one quick game test because my machine is a bit weak and it stutters on Ubuntu. I usually play on Windows because the performance is better there. Did you check the version of Wine you are using? According to winehq you nee...
by Deflaktor
Thu 29 Jun, 2017 5:58 pm
Forum: Technical Issues
Topic: Elite Mod for OSX (Mac)
Replies: 10
Views: 8272

Re: Elite Mod for OSX (Mac)

If you play the linux or mac version of Dawn of War 2, you cannot play multiplayer with players who play the windows version. And with elite being a multiplayer mod, it would not really make sense to support the linux/mac version of Dawn of War 2. So I suggest you to rather setup wine. With Wine cro...
by Deflaktor
Wed 28 Jun, 2017 4:47 am
Forum: Community General Discussion
Topic: Two Newbros: A few gameplay questions
Replies: 11
Views: 5832

Re: Two Newbros: A few gameplay questions

Welcome aboard to the elite mod! First of all, it would be nice to know which hero you prefer and which hero he prefers, as they make a tremendous difference in approach and strategy. I am an eldar main so I can answer mostly eldar related questions. We ran a few tests and the 'general damage' turre...
by Deflaktor
Wed 14 Jun, 2017 11:14 pm
Forum: Technical Issues
Topic: Sound bug solution collection - User Contribution
Replies: 11
Views: 9794

Re: Sound bug solution confirmation

Seriously? It's the first time I hear this... You didnt? hmm, I have seen it several times being mentioned by someone ingame. Also this solution has been written down in relicnews forum I think, or it was gamereplays? Dunno. Oh and also, I reduced the quality of environmental effects (not sure how ...
by Deflaktor
Sun 11 Jun, 2017 12:40 pm
Forum: Technical Issues
Topic: Sound bug solution collection - User Contribution
Replies: 11
Views: 9794

Re: Sound bug solution confirmation

This is somewhat known among veterans to reduce the probability of sound bug occurring. Does not completely eliminate it though. It has also something to do with the amount of main memory your pc has.

However, thanks for writing it down for everyone to see.
by Deflaktor
Sun 04 Jun, 2017 11:58 pm
Forum: General Discussion
Topic: "The community" and DOW3
Replies: 128
Views: 240081

Re: "The community" and DOW3

Paranoid Kamikaze wrote:Basically DoW 2 is fast paced and tactical while DoW 3 is slower paced and strategical.


I feel its the opposite in terms of pace.
by Deflaktor
Mon 22 May, 2017 2:31 pm
Forum: Community General Discussion
Topic: Elite Mod on Mac
Replies: 2
Views: 2213

Re: Elite Mod on Mac

It does not work and it would not make sense to port it to linux and mac. The linux and mac port of the game do not support cross multiplayer with windows.
by Deflaktor
Thu 11 May, 2017 8:41 am
Forum: Balance Discussion
Topic: Further 2.7 Balance discussion
Replies: 63
Views: 28597

Re: Further 2.7 Balance discussion

Fire Dragons got a lot of nerfs already. They bleed heavily and as such I field them rarely as is. Very risky unit but with a very high reward if used correctly. If there really is a need to nerf them, then I would go for removing the accuracy bonus of their ability to reduce their chase potential. ...
by Deflaktor
Thu 04 May, 2017 11:13 am
Forum: Releases
Topic: 2.7 Preview Changelog ONLY
Replies: 76
Views: 48412

Re: 2.7 Preview Changelog ONLY

Is Holy Pyre that over performing? Simultaneously nerfing effect range, cooldown, energy use seems to be a bit overboard. With the recent reduction in lasting time, it is already hard to spam the holy pyre as it was before. Cost increase to 30 power maybe? There are many ways to stop inquisitor fro...
by Deflaktor
Wed 03 May, 2017 8:42 am
Forum: Releases
Topic: 2.7 Preview Changelog ONLY
Replies: 76
Views: 48412

Re: 2.7 Preview Changelog ONLY

Chaos Terminators: Size reduced from Large to Medium. Does that mean that AV is no longer effective against them? What is the reason for this change? Globals: Swift Movement global cost increased from 75 to 100. Feels overpriced to me. Not sure what the reason for that change is. Autarch: Fusion Gu...
by Deflaktor
Sat 18 Mar, 2017 4:51 pm
Forum: Technical Issues
Topic: Don't see any Public games
Replies: 3
Views: 3035

Re: Don't see any Public games

Check out the right time for the most players.

https://steamdb.info/app/56400/graphs/

People usually play at the evening in European Time.
by Deflaktor
Wed 08 Mar, 2017 10:44 pm
Forum: Releases
Topic: Elite Mod 2.6.1 Released
Replies: 65
Views: 51935

Re: 2.6.1

Amazing Changes! Thanks for your hard work =)
by Deflaktor
Fri 03 Mar, 2017 4:15 pm
Forum: General Discussion
Topic: DOW III - Orks and Space Marine Multiplayer Gameplay
Replies: 163
Views: 239029

Re: DOW III - Orks and Space Marine Multiplayer Gameplay

wow they got taken down fast
by Deflaktor
Tue 28 Feb, 2017 9:39 am
Forum: Community General Discussion
Topic: 2.6.1 Showcase Vod
Replies: 17
Views: 8113

Re: 2.6.1 Showcase Vod

Thanks a lot for your hard work! As always :) I do have a question though. I do not completely understand this here: Dire Avenger Warlock now only grants 15% ranged damage reduction during retreat (this change was actually one that was cemented like 3 patches ago and then just forgotten about puttin...

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