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GoldRider
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- Sat 11 Apr, 2020 5:55 pm
- Forum: Tournaments
- Topic: Monthly Team Tournament 45 @ April 11th Saturday - Prize
- Replies: 71
- Views: 48663
- Sat 14 Mar, 2020 4:24 pm
- Forum: Tournaments
- Topic: Monthly Team Tournament 43 @ March 14th Saturday - Prize
- Replies: 48
- Views: 70674
- Sat 06 Jul, 2019 8:38 am
- Forum: Tournaments
- Topic: Monthly Team Tournament 35 @ July 6th Saturday - Prize
- Replies: 33
- Views: 39057
- Tue 17 Jul, 2018 2:02 am
- Forum: Balance Discussion
- Topic: Apothecary things
- Replies: 196
- Views: 134031
Re: Apothecary things
Forest, he said 40-50% cd or affect all abilities, not and. I doubt it changes your point, but it's not as crazy as you made it out to be.
- Fri 13 Jul, 2018 10:26 pm
- Forum: Balance Discussion
- Topic: Apothecary things
- Replies: 196
- Views: 134031
Re: Apothecary things
Wonder if it's possible to make an equation where the game looks at the damage dealt, them multiplies the heal based off of how much damage was mitigated. Like 10% (CMDR) 33% (HI) 70% (SHI) more healing for the bolt pistol and 30% (CMDR, SHI) for the chainsword. because of the fact those weapon type...
- Thu 12 Jul, 2018 9:33 pm
- Forum: Balance Discussion
- Topic: Apothecary things
- Replies: 196
- Views: 134031
Re: Apothecary things
That completely ignores any faction and/or hero that specializes in forcing engagements...
- Tue 10 Jul, 2018 11:04 pm
- Forum: Balance Discussion
- Topic: Apothecary things
- Replies: 196
- Views: 134031
Re: Apothecary things
Do apothecaries even use jump packs?
- Tue 10 Jul, 2018 3:18 am
- Forum: Balance Discussion
- Topic: Apothecary things
- Replies: 196
- Views: 134031
Re: Apothecary things
Isn't AoP useful for melee builds because of the +2 speed? Not that Apo melee is even worth going, but that synergy is there.
Re: Elite 2.8
What melee disruption are you talking about? I have practically no faith in the accuracy of the codex for OM, but the last time anyone bothered to edit it, interceptors in melee are only just barely better than strike squad unupgraded . You would have better luck giving ss a teleporter upgrade than ...
Re: Elite 2.8
Brother-Captain: Storm Bolter range reduced from 38 to 26. We are the Hammer now increases the speed of the Brother Captain by 1 by default. Interceptor Squad: Psycannon damage type changed from explosive_pvp to anti_vehicle_pvp. I've already mentioned my thoughts on the purgations so I won't repea...
- Fri 06 Jul, 2018 10:36 pm
- Forum: Strategy Discussion
- Topic: What to get when as IG
- Replies: 17
- Views: 10631
Re: What to get when as IG
Woodenplank wrote:Please do not build Baneblades.
Single most damaging super unit in the game. Everyone suggests not getting it or treating it like an overweight baby.
Hmm, wonder what this could mean...
- Tue 26 Jun, 2018 7:07 pm
- Forum: Community General Discussion
- Topic: I want to get into Elite - any tips?
- Replies: 4
- Views: 3090
Re: I want to get into Elite - any tips?
An extension on never playing against AI, the hardest AI will never bash your generators or destroy your power nodes to steal them. If you node every power on the map, the AI will literally be playing with half resources. Add onto that their quirk of never grouping more than 3 units together at a ti...
- Thu 21 Jun, 2018 1:09 am
- Forum: Releases
- Topic: Elite 2.8 BETA Link
- Replies: 56
- Views: 41821
Re: Elite 2.8 BETA Link
Ah, now it all makes sense once it's put into perspective with all the information. However that begs another question in the form of why interceptors still have melee? Not only is it regular melee, but it's piss poor melee at that when one looks at the tier it comes in, the roster it serves in, and...
- Fri 15 Jun, 2018 4:14 am
- Forum: Releases
- Topic: Elite 2.8 BETA Link
- Replies: 56
- Views: 41821
Re: Elite 2.8 BETA Link
Ah, so just a general improvement of use thing. I like how you have to be mindful of your attrition with purgations, but can be rewarded with higher dps should you consistently keep the whole squad alive for extended periods of time during engagements. Considering how they're the only hwt with 3 hw,...
- Thu 14 Jun, 2018 9:45 pm
- Forum: Releases
- Topic: Elite 2.8 BETA Link
- Replies: 56
- Views: 41821
Re: Elite 2.8 BETA Link
... Acid Splatter noted. You're actually not the first to mention opposition to this change. Idk it might get reverted at the end of the day. We'll see. As a general note, I'd like to sit down and do fixes starting this weekend so if there's anything else, please let us know! I wanted to comment ea...
- Thu 14 Jun, 2018 9:22 pm
- Forum: Releases
- Topic: Elite 2.8 BETA Link
- Replies: 56
- Views: 41821
Re: Elite 2.8 BETA Link
Rip purgations. Your unique squad configuration will be missed dearly. Should I prepare the funeral for any other OM mechanic deaths, like having interceptors take as long to teleport as jump units fly through the air, or force them to have to use red for their normal terminators too?
- Mon 07 Dec, 2015 4:56 pm
- Forum: Modding
- Topic: Command Squad ideas?
- Replies: 6
- Views: 4611
Re: Command Squad ideas?
I wonder if this is still a thing...
- Mon 07 Dec, 2015 4:29 pm
- Forum: Community General Discussion
- Topic: GM sandbags instead of 'tank traps'
- Replies: 23
- Views: 11179
Re: GM sandbags instead of 'tank traps'
This is warhammer 40k, there isn't enough hell to go around at the moment. :twisted: On a serious note, I guess I overlooked that aspect in favor for other things since it wasn't mentioned. Whoops. All I really got is, hope you have some sort of explosive to blow the tank trap away. One thing I've a...
- Mon 07 Dec, 2015 3:05 pm
- Forum: Community General Discussion
- Topic: GM sandbags instead of 'tank traps'
- Replies: 23
- Views: 11179
Re: GM sandbags instead of 'tank traps'
Heavy crush is a really bad idea. You need to use it sparingly when creating maps for example, because the Sentinel and T2 transports etc can't get through it and might get blocked off from large parts of the map. If a unit can just create it on the field you might get some really toxic things happ...
- Fri 04 Dec, 2015 5:04 pm
- Forum: Community General Discussion
- Topic: GM sandbags instead of 'tank traps'
- Replies: 23
- Views: 11179
Re: GM sandbags instead of 'tank traps'
Changing from the Dragon's Teeth to sandbags wouldn't really change anything except the fact that it looks more practical (creating a concrete block in 10 seconds or less...), then add on that depending on how it's implemented it can adequately provide cover for a 7-12 model squad, sandbags are defi...
- Wed 14 Oct, 2015 11:36 pm
- Forum: Balance Discussion
- Topic: Patch 2.5 (WIP)
- Replies: 536
- Views: 261059
Re: Patch 2.5 (WIP)
Everyone going on about the DA and shees, and then there's me walkin here with a question like "Why do normal gk termies get retreat, but the paladin call-in doesn't?" #topic change, but if I read that first post correctly, Paladins now are a red-costing call-in global that are still limit...
- Fri 09 Oct, 2015 5:08 pm
- Forum: Balance Discussion
- Topic: CSM Marines
- Replies: 31
- Views: 18743
Re: CSM Marines
Think on Khorne as a immune to pain Berserker and Slaanesh as a masochist duelist. Both kill stuff, both resist damage, but not in the same way. Resisting damage is not for Khorne. He likes the blood of everybody and, in fact, his soldiers and daemons are typically the most fragile in all Chaos. He...
- Sat 26 Sep, 2015 1:54 am
- Forum: Balance Discussion
- Topic: CSM Marines
- Replies: 31
- Views: 18743
Re: CSM Marines
How would chosen/possessed work though? Simple. Stern/van upgrade. It's copying SM, yeah, but when you think about it, that's all they are. Compared to plague, rubrick, berzrkers, chosen and possessed are just normal CSM (can they even be called normal?) that are better than the rest in a similar f...
- Thu 24 Sep, 2015 5:18 pm
- Forum: Balance Discussion
- Topic: CSM Marines
- Replies: 31
- Views: 18743
Re: CSM Marines
Paradise Lost wrote:gangraping the balance with a cactus
If we could like posts, I'd have mashed teh button a million times just for this line alone.
- Sat 12 Sep, 2015 5:08 pm
- Forum: Balance Discussion
- Topic: CSM Marines
- Replies: 31
- Views: 18743
Re: CSM Marines
Rather than balanced, minus the rubrick marine, I'd say the question is "Why add more redundancies?" instead, since all those units are basically slightly better versions than the marks, yet you're paying red for them.
- Sat 12 Sep, 2015 5:04 pm
- Forum: Balance Discussion
- Topic: Dawn of Tanks
- Replies: 24
- Views: 12466
Re: Dawn of Tanks
Just wondering, why is a tank acting as a glass cannon? Those two words couldn't be more contradictory even if one was placed in heaven and the other in hell.
- Sun 30 Aug, 2015 9:37 pm
- Forum: Strategy Discussion
- Topic: Raptors.
- Replies: 48
- Views: 19713
Re: Raptors.
xXKageAsashinXx wrote:It'd make them retain their old role somewhat, yeah,
- Sun 30 Aug, 2015 8:18 pm
- Forum: Strategy Discussion
- Topic: Raptors.
- Replies: 48
- Views: 19713
Re: Raptors.
Because the whole point of the melta upgrade is that they change roles. It'd make them retain their old role somewhat, yeah, but it'd also help them pursue their new role. If you're jumping in for the tank kill, unless it's all alone and you happened to catch it mid transit to wherever the battle l...
- Sat 29 Aug, 2015 7:14 pm
- Forum: Strategy Discussion
- Topic: Raptors.
- Replies: 48
- Views: 19713
Re: Raptors.
Why not give them disruption upon landing once they upgrade to meltas since they lose suppression?
- Wed 19 Aug, 2015 7:30 pm
- Forum: Technical Issues
- Topic: Campaign Quirks
- Replies: 5
- Views: 3284
Re: Campaign Quirks
Now before I get half the forum on my head in an uproar, yes I know this is a multiplayer mod. I doubt anyone's going to be in an uproar, but still.. Why are you trying to play campaign with an MP-only mod? However, in the case where you never touch retail, even have steam launch elite automaticall...