Search found 106 matches

by xXKageAsashinXx
Tue 17 Jul, 2018 2:02 am
Forum: Balance Discussion
Topic: Apothecary things
Replies: 196
Views: 128510

Re: Apothecary things

Forest, he said 40-50% cd or affect all abilities, not and. I doubt it changes your point, but it's not as crazy as you made it out to be.
by xXKageAsashinXx
Fri 13 Jul, 2018 10:26 pm
Forum: Balance Discussion
Topic: Apothecary things
Replies: 196
Views: 128510

Re: Apothecary things

Wonder if it's possible to make an equation where the game looks at the damage dealt, them multiplies the heal based off of how much damage was mitigated. Like 10% (CMDR) 33% (HI) 70% (SHI) more healing for the bolt pistol and 30% (CMDR, SHI) for the chainsword. because of the fact those weapon type...
by xXKageAsashinXx
Thu 12 Jul, 2018 9:33 pm
Forum: Balance Discussion
Topic: Apothecary things
Replies: 196
Views: 128510

Re: Apothecary things

That completely ignores any faction and/or hero that specializes in forcing engagements...
by xXKageAsashinXx
Tue 10 Jul, 2018 11:04 pm
Forum: Balance Discussion
Topic: Apothecary things
Replies: 196
Views: 128510

Re: Apothecary things

Do apothecaries even use jump packs?
by xXKageAsashinXx
Tue 10 Jul, 2018 3:18 am
Forum: Balance Discussion
Topic: Apothecary things
Replies: 196
Views: 128510

Re: Apothecary things

Isn't AoP useful for melee builds because of the +2 speed? Not that Apo melee is even worth going, but that synergy is there.
by xXKageAsashinXx
Mon 09 Jul, 2018 3:54 am
Forum: Releases
Topic: Elite 2.8
Replies: 27
Views: 26474

Re: Elite 2.8

What melee disruption are you talking about? I have practically no faith in the accuracy of the codex for OM, but the last time anyone bothered to edit it, interceptors in melee are only just barely better than strike squad unupgraded . You would have better luck giving ss a teleporter upgrade than ...
by xXKageAsashinXx
Sun 08 Jul, 2018 11:54 pm
Forum: Releases
Topic: Elite 2.8
Replies: 27
Views: 26474

Re: Elite 2.8

Brother-Captain: Storm Bolter range reduced from 38 to 26. We are the Hammer now increases the speed of the Brother Captain by 1 by default. Interceptor Squad: Psycannon damage type changed from explosive_pvp to anti_vehicle_pvp. I've already mentioned my thoughts on the purgations so I won't repea...
by xXKageAsashinXx
Fri 06 Jul, 2018 10:36 pm
Forum: Strategy Discussion
Topic: What to get when as IG
Replies: 17
Views: 10428

Re: What to get when as IG

Woodenplank wrote:Please do not build Baneblades.

Single most damaging super unit in the game. Everyone suggests not getting it or treating it like an overweight baby.

Hmm, wonder what this could mean...
by xXKageAsashinXx
Tue 26 Jun, 2018 7:07 pm
Forum: Community General Discussion
Topic: I want to get into Elite - any tips?
Replies: 4
Views: 3044

Re: I want to get into Elite - any tips?

An extension on never playing against AI, the hardest AI will never bash your generators or destroy your power nodes to steal them. If you node every power on the map, the AI will literally be playing with half resources. Add onto that their quirk of never grouping more than 3 units together at a ti...
by xXKageAsashinXx
Thu 21 Jun, 2018 1:09 am
Forum: Releases
Topic: Elite 2.8 BETA Link
Replies: 56
Views: 39231

Re: Elite 2.8 BETA Link

Ah, now it all makes sense once it's put into perspective with all the information. However that begs another question in the form of why interceptors still have melee? Not only is it regular melee, but it's piss poor melee at that when one looks at the tier it comes in, the roster it serves in, and...
by xXKageAsashinXx
Fri 15 Jun, 2018 4:14 am
Forum: Releases
Topic: Elite 2.8 BETA Link
Replies: 56
Views: 39231

Re: Elite 2.8 BETA Link

Ah, so just a general improvement of use thing. I like how you have to be mindful of your attrition with purgations, but can be rewarded with higher dps should you consistently keep the whole squad alive for extended periods of time during engagements. Considering how they're the only hwt with 3 hw,...
by xXKageAsashinXx
Thu 14 Jun, 2018 9:45 pm
Forum: Releases
Topic: Elite 2.8 BETA Link
Replies: 56
Views: 39231

Re: Elite 2.8 BETA Link

... Acid Splatter noted. You're actually not the first to mention opposition to this change. Idk it might get reverted at the end of the day. We'll see. As a general note, I'd like to sit down and do fixes starting this weekend so if there's anything else, please let us know! I wanted to comment ea...
by xXKageAsashinXx
Thu 14 Jun, 2018 9:22 pm
Forum: Releases
Topic: Elite 2.8 BETA Link
Replies: 56
Views: 39231

Re: Elite 2.8 BETA Link

Rip purgations. Your unique squad configuration will be missed dearly. Should I prepare the funeral for any other OM mechanic deaths, like having interceptors take as long to teleport as jump units fly through the air, or force them to have to use red for their normal terminators too?
by xXKageAsashinXx
Mon 07 Dec, 2015 4:56 pm
Forum: Modding
Topic: Command Squad ideas?
Replies: 6
Views: 4551

Re: Command Squad ideas?

I wonder if this is still a thing...
by xXKageAsashinXx
Mon 07 Dec, 2015 4:29 pm
Forum: Community General Discussion
Topic: GM sandbags instead of 'tank traps'
Replies: 23
Views: 11049

Re: GM sandbags instead of 'tank traps'

This is warhammer 40k, there isn't enough hell to go around at the moment. :twisted: On a serious note, I guess I overlooked that aspect in favor for other things since it wasn't mentioned. Whoops. All I really got is, hope you have some sort of explosive to blow the tank trap away. One thing I've a...
by xXKageAsashinXx
Mon 07 Dec, 2015 3:05 pm
Forum: Community General Discussion
Topic: GM sandbags instead of 'tank traps'
Replies: 23
Views: 11049

Re: GM sandbags instead of 'tank traps'

Heavy crush is a really bad idea. You need to use it sparingly when creating maps for example, because the Sentinel and T2 transports etc can't get through it and might get blocked off from large parts of the map. If a unit can just create it on the field you might get some really toxic things happ...
by xXKageAsashinXx
Fri 04 Dec, 2015 5:04 pm
Forum: Community General Discussion
Topic: GM sandbags instead of 'tank traps'
Replies: 23
Views: 11049

Re: GM sandbags instead of 'tank traps'

Changing from the Dragon's Teeth to sandbags wouldn't really change anything except the fact that it looks more practical (creating a concrete block in 10 seconds or less...), then add on that depending on how it's implemented it can adequately provide cover for a 7-12 model squad, sandbags are defi...
by xXKageAsashinXx
Wed 14 Oct, 2015 11:36 pm
Forum: Balance Discussion
Topic: Patch 2.5 (WIP)
Replies: 536
Views: 256645

Re: Patch 2.5 (WIP)

Everyone going on about the DA and shees, and then there's me walkin here with a question like "Why do normal gk termies get retreat, but the paladin call-in doesn't?" #topic change, but if I read that first post correctly, Paladins now are a red-costing call-in global that are still limit...
by xXKageAsashinXx
Fri 09 Oct, 2015 5:08 pm
Forum: Balance Discussion
Topic: CSM Marines
Replies: 31
Views: 17895

Re: CSM Marines

Think on Khorne as a immune to pain Berserker and Slaanesh as a masochist duelist. Both kill stuff, both resist damage, but not in the same way. Resisting damage is not for Khorne. He likes the blood of everybody and, in fact, his soldiers and daemons are typically the most fragile in all Chaos. He...
by xXKageAsashinXx
Sat 26 Sep, 2015 1:54 am
Forum: Balance Discussion
Topic: CSM Marines
Replies: 31
Views: 17895

Re: CSM Marines

How would chosen/possessed work though? Simple. Stern/van upgrade. It's copying SM, yeah, but when you think about it, that's all they are. Compared to plague, rubrick, berzrkers, chosen and possessed are just normal CSM (can they even be called normal?) that are better than the rest in a similar f...
by xXKageAsashinXx
Thu 24 Sep, 2015 5:18 pm
Forum: Balance Discussion
Topic: CSM Marines
Replies: 31
Views: 17895

Re: CSM Marines

Paradise Lost wrote:gangraping the balance with a cactus

If we could like posts, I'd have mashed teh button a million times just for this line alone.
by xXKageAsashinXx
Sat 12 Sep, 2015 5:08 pm
Forum: Balance Discussion
Topic: CSM Marines
Replies: 31
Views: 17895

Re: CSM Marines

Rather than balanced, minus the rubrick marine, I'd say the question is "Why add more redundancies?" instead, since all those units are basically slightly better versions than the marks, yet you're paying red for them.
by xXKageAsashinXx
Sat 12 Sep, 2015 5:04 pm
Forum: Balance Discussion
Topic: Dawn of Tanks
Replies: 24
Views: 12219

Re: Dawn of Tanks

Just wondering, why is a tank acting as a glass cannon? Those two words couldn't be more contradictory even if one was placed in heaven and the other in hell.
by xXKageAsashinXx
Sun 30 Aug, 2015 9:37 pm
Forum: Strategy Discussion
Topic: Raptors.
Replies: 48
Views: 19447

Re: Raptors.

xXKageAsashinXx wrote:It'd make them retain their old role somewhat, yeah,
by xXKageAsashinXx
Sun 30 Aug, 2015 8:18 pm
Forum: Strategy Discussion
Topic: Raptors.
Replies: 48
Views: 19447

Re: Raptors.

Because the whole point of the melta upgrade is that they change roles. It'd make them retain their old role somewhat, yeah, but it'd also help them pursue their new role. If you're jumping in for the tank kill, unless it's all alone and you happened to catch it mid transit to wherever the battle l...
by xXKageAsashinXx
Sat 29 Aug, 2015 7:14 pm
Forum: Strategy Discussion
Topic: Raptors.
Replies: 48
Views: 19447

Re: Raptors.

Why not give them disruption upon landing once they upgrade to meltas since they lose suppression?
by xXKageAsashinXx
Wed 19 Aug, 2015 7:30 pm
Forum: Technical Issues
Topic: Campaign Quirks
Replies: 5
Views: 3227

Re: Campaign Quirks

Now before I get half the forum on my head in an uproar, yes I know this is a multiplayer mod. I doubt anyone's going to be in an uproar, but still.. Why are you trying to play campaign with an MP-only mod? However, in the case where you never touch retail, even have steam launch elite automaticall...

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