Search found 335 matches
- Mon 23 Nov, 2015 11:57 am
- Forum: Replays
- Topic: Attempt at casting [Again]
- Replies: 14
- Views: 12397
Re: Attempt at casting [Again]
I'm your 69th sub :3
- Wed 05 Aug, 2015 10:00 am
- Forum: Technical Issues
- Topic: Problems with high framerate in menu
- Replies: 3
- Views: 3484
Re: Problems with high framerate in menu
something like this may work:
http://steamcommunity.com/app/56400/dis ... 715051012/
http://steamcommunity.com/app/56400/dis ... 715051012/
- Sun 28 Jun, 2015 11:06 pm
- Forum: Balance Discussion
- Topic: I have a question: what is balancing criterion?
- Replies: 3
- Views: 2253
Re: I have a question: what is balancing criterion?
Game is balanced around 1v1, but things that are OP in team games are considered as well to make their impact manageable. Can you elaborate on what you mean by population disparity? If I had to take a guess at what is means, few recent changes are interesting and worth testing out (such as imperial ...
- Wed 20 May, 2015 11:56 pm
- Forum: Strategy Discussion
- Topic: how would i improve my micro beyond this point?
- Replies: 22
- Views: 11357
Re: how would i improve my micro beyond this point?
I am sooooo late to this discussion, but wanted to mention just one silly thing. If you're doing something like 1 rightclick 2 rightclick 3 rightclick etc., then one thing to keep in mind is that your commands CAN drop if you go past about 300APM with the new Relic server update (or at least that ha...
- Wed 20 May, 2015 11:45 pm
- Forum: Balance Discussion
- Topic: Balance Concerns from Critical32
- Replies: 15
- Views: 7157
Re: Balance Concerns from Critical32
I think that hormagaunts' T1 upgrade is one of the worst upgrades in the game, just in line with eternal war for CSM.... I would love if hormagaunts' T1 upgrade gave +1 speed. If they are all about fighting ranged units then this is the thing they could use. I actually disagree here. The leap is qu...
- Wed 20 May, 2015 11:30 pm
- Forum: Balance Discussion
- Topic: Some minor Eldar stuff
- Replies: 26
- Views: 9915
Re: Some minor Eldar stuff
My main complaint about the Falcon is that its AV weapon is bugged so it can't hit other transports when they have units inside. That bug was fixed. Unless it sneaked back in somehow. I'm not sure what can be done about it though. I even wouldn't mind if the AV weapon got removed for a lower produc...
- Wed 20 May, 2015 11:25 pm
- Forum: Community General Discussion
- Topic: Saner grid hotkeys?
- Replies: 13
- Views: 9459
Re: Saner grid hotkeys?
Windu, I don't know if this has already been addressed, but seemed like this is a good place to add this on.
Raveners have their jump on "Q," but when they are knocked down, it changes to "W." Could you have a look at this please?
Raveners have their jump on "Q," but when they are knocked down, it changes to "W." Could you have a look at this please?
- Tue 19 May, 2015 7:08 pm
- Forum: Balance Discussion
- Topic: Some minor Eldar stuff
- Replies: 26
- Views: 9915
Re: Some minor Eldar stuff
My main complaint about the Falcon is that its AV weapon is bugged so it can't hit other transports when they have units inside. It's like having a razorback for a much higher price and with no smoke grenade, whereas it's supposed to be the best transport. I'm not sure what can be done about it thou...
- Wed 13 May, 2015 12:29 am
- Forum: Balance Discussion
- Topic: Balance Concerns from Critical32
- Replies: 15
- Views: 7157
Re: Balance Concerns from Critical32
Thanks for input & the translation. Anything for you, Caeltos ;) Bear in mind now, that he plays mostly team games and is pretty terrible at 1v1. Do you even know him? Because you're completely wrong. I'd not call a player with Steam true ELO of over 1700 in 1v1 "pretty terrible." Bes...
- Tue 12 May, 2015 11:26 pm
- Forum: Balance Discussion
- Topic: Balance Concerns from Critical32
- Replies: 15
- Views: 7157
Balance Concerns from Critical32
Hello all, I've been talking with some members in the Korean community, and so has Critical32 (who's a Korean). He has compiled some balance concerns regarding the current patch (not the new one that's about to come out). Some of the issues may have already been addressed in the new patch notes, but...
- Wed 11 Feb, 2015 2:22 pm
- Forum: Community General Discussion
- Topic: Use of Hero dialogue
- Replies: 8
- Views: 4433
Re: Use of Hero dialogue
Caeltos wrote:Imagine if you could hear the agonizing death & voicelines of your units, or enemies. It would add quite a substantial amount of immersion to the game.
Sindri, Trollface, Chaos Sorcerer!
http://youtu.be/bK0BaZSnIsA?t=4m20s
- Wed 11 Feb, 2015 2:14 pm
- Forum: Strategy Discussion
- Topic: How do you play Eldar?
- Replies: 17
- Views: 11608
Re: How do you play Eldar?
To put it simple: when do you get which piece of equipment?^^ By the sound of the situations you've listed, you seem to understand what gear is effective in what situation. So when is what gear economical? I'd suggest getting at least one T1.5 unit out before getting a wargear unless you have a ver...
- Fri 02 Jan, 2015 6:08 pm
- Forum: Random Stuff
- Topic: Happy New Year, people!
- Replies: 14
- Views: 6676
Re: Happy New Year, people!
Happy New Year from AMERICA
- Fri 02 Jan, 2015 6:03 pm
- Forum: Strategy Discussion
- Topic: Kommando Nob - Knife
- Replies: 8
- Views: 4672
Re: Kommando Nob - Knife
The most obvious situations are against jump troops (which knob struggles against compared to other ork heroes) or against heavyweight commanders (trippa shot is a very good ability). But if you can get sneaky, assassinate ability is amazing. Overall, I'd recommend it more against power armors becau...
- Mon 29 Sep, 2014 3:01 pm
- Forum: Community General Discussion
- Topic: Finding Games question
- Replies: 6
- Views: 3049
Re: Finding Games question
everything sounds right. you don't see games that are private (obviously) or games that are currently being played. those 1~2 lobbies are the ones that players are waiting to get started.
i'm glad you're hosting your own 1v1s. people don't do that often.
i'm glad you're hosting your own 1v1s. people don't do that often.
- Wed 24 Sep, 2014 1:16 pm
- Forum: Balance Discussion
- Topic: flashgitz - gitfindas
- Replies: 5
- Views: 3426
Re: flashgitz - gitfindas
i'm referring to the range. personally i won't mind seeing gitfindas just go.
- Wed 24 Sep, 2014 7:32 am
- Forum: Balance Discussion
- Topic: flashgitz - gitfindas
- Replies: 5
- Views: 3426
flashgitz - gitfindas
gitfindas (increases range 45 -> 51 or 40 -> 46) synergizes too ridiculously well with
- tanky warboss giving flashgitz sight
- more dakka. the number of bullets on snazzguns is ridiculous -> insane range kb
opinions?
- tanky warboss giving flashgitz sight
- more dakka. the number of bullets on snazzguns is ridiculous -> insane range kb
opinions?
- Tue 09 Sep, 2014 12:46 am
- Forum: Random Stuff
- Topic: Next Level Micro
- Replies: 16
- Views: 7635
- Wed 03 Sep, 2014 3:05 am
- Forum: Balance Discussion
- Topic: Nerfs and changes for Nids.
- Replies: 17
- Views: 8475
Re: Nerfs and changes for Nids.
Raffa wrote:sometimes the first power choice now that Toxic Sacs is 15 power.
i thought it was always 15 power...??
- Sat 16 Aug, 2014 4:10 pm
- Forum: Community General Discussion
- Topic: The Most Annoying Commander in the Game R1
- Replies: 16
- Views: 7263
Re: The Most Annoying Commander in the Game R1
a good CS trickery pisses me off more than anything else in the game
- Sun 03 Aug, 2014 10:58 pm
- Forum: Balance Discussion
- Topic: Patch 2.3.1 (Tentative balance changelog preview)
- Replies: 514
- Views: 194874
Re: Patch 2.3.1 (Tentative balance changelog preview)
Honestly too many people are jumping onto oversimplified conclusions regarding banshee changes. For example, the 10% decrease in dps for banshees can make a difference between ASMs beating banshees or not. This is a big deal because this can have a big impact on the Eldar 1-1-1-1 build. Now ASMs can...
- Thu 17 Jul, 2014 12:45 am
- Forum: Replays
- Topic: Sterling's Replays
- Replies: 8
- Views: 4862
Re: Sterling's Replays
Might be thinking Retail then :p... Or am I imagining stuff :( You may have seen it happen actually. This doesn't happen often obviously, but if the chains of torment are released as the jump is happening, it looks like jump troops are breaking free from chains (it especially looks like that if the...
- Sat 12 Jul, 2014 5:55 am
- Forum: Dawn of War Codex
- Topic: The Codex WIP
- Replies: 553
- Views: 457391
Re: The Codex WIP
Nice work Windu. I have two things about Terminator Librarian. 1. What knockback type is used by "Sanctuary?" I'm assuming weapon knockback, but it'd be nice to know. 2. I'm nitpicking here, but in the description for Shrouding, there is an "it's" which should be "its"....
- Fri 11 Jul, 2014 6:35 pm
- Forum: Balance Discussion
- Topic: Making artillery units reliable and safe
- Replies: 31
- Views: 17153
Re: Making artillery units reliable and safe
Dark Riku wrote:D-cannon....
But D-cannon is an Eldar unit, and thus it's ok to be OP
In all seriousness, it's a T3 unit, so meh, I'm ok with it being better than other artillery units. Especially so considering the recent changes to its dmg modifiers at medium and long ranges.
- Fri 11 Jul, 2014 5:53 pm
- Forum: Balance Discussion
- Topic: Making artillery units reliable and safe
- Replies: 31
- Views: 17153
Re: Making artillery units reliable and safe
Making a passive shooting artillery squad hit reliably is over the top. I also disagree that artillery units should have bioplasma-type trajectory. The real problem is some terrains deceptively block those artillery shots (I'm looking at you, center platform thing on Calderis Refinery haha). Artille...
- Tue 08 Jul, 2014 7:22 pm
- Forum: Community General Discussion
- Topic: Favourite "Elite Schemes" and what next
- Replies: 43
- Views: 19737
Re: Favourite "Elite Schemes" and what next
BTW, wasn't there some kind of free nids DLC where carnifex gets more thorns and stuff? I've seen replays where that DLC was used, but could not find out why that was scrapped.
- Sun 06 Jul, 2014 4:23 pm
- Forum: Technical Issues
- Topic: Box select -> Retreat Problem
- Replies: 2
- Views: 2033
Box select -> Retreat Problem
This was never an issue with me before, but since 2.3 RC1, I've been having issues with box selecting units and then retreating. For whatever reason, only 1 squad from the selected units would retreat, and then the rest only if I mash the x key. This doesn't happen 100% of the time, but fairly often...
- Sat 05 Jul, 2014 5:31 pm
- Forum: Strategy Discussion
- Topic: Eldar in 3v3 help
- Replies: 17
- Views: 7592
Re: Eldar in 3v3 help
If you open with 1x DA and 1x banshees, you will probably lose the first engagement against WB's standard build of double shootas. Just try to bleed as little as possible and maximize guide and DA. Going banshees does give you more options in BO. Losing the first engagement isn't the biggest deal if...
- Tue 01 Jul, 2014 4:36 pm
- Forum: Community General Discussion
- Topic: The Most Annoying Unit in the Game
- Replies: 24
- Views: 9325
Re: The Most Annoying Unit in the Game
For me, it's Whirlwind.
- Mon 30 Jun, 2014 12:44 am
- Forum: Technical Issues
- Topic: Just installed elite mod, all games are greyed out?
- Replies: 5
- Views: 3811
Re: Just installed elite mod, all games are greyed out?
Greyed out game means different version. You must have either installed the wrong version, or launching the wrong version. If you believe you have installed the correct version, check where your shortcut is pointing to.