Search found 427 matches

by Vapor
Sat 17 Oct, 2015 9:53 pm
Forum: Balance Discussion
Topic: A minimal cast distance should be applied onto grenade abilities
Replies: 59
Views: 23964

Re: A minimal cast distance should be applied onto grenade abilities

The issue at hand is a matter of game design and not balance, so I don't think this is the right forum for this discussion. I mean I don't think grenade spiking makes DAs OP, it's just anti-fun. Though like I said before the problem is more the ridiculous damage of grenades than spiking itself
by Vapor
Fri 16 Oct, 2015 7:30 am
Forum: Balance Discussion
Topic: A minimal cast distance should be applied onto grenade abilities
Replies: 59
Views: 23964

Re: A minimal cast distance should be applied onto grenade abilities

I agree that it's pretty lame and I also think that grenades should do less damage by design. That said, it's been the way it is for a very long time and changing it at this point would require a lot of other changes to maintain balance. It's a matter of opinion, of course. DoW2 in general likes to ...
by Vapor
Fri 09 Oct, 2015 9:41 pm
Forum: Strategy Discussion
Topic: Which Chaos commander is best for newbies?
Replies: 34
Views: 16176

Re: Which Chaos commander is best for newbies?

Chaos Lord is still strong, but he's always been popular, and at this point everybody has played against enough Chaos Lords that it's hard to catch people off guard unless you're good about using your worship. He is a powerhouse though, even in teams. 2x CSM can occasionally carry you through t1 and...
by Vapor
Wed 30 Sep, 2015 1:13 am
Forum: Tournaments
Topic: Power Rankings List
Replies: 81
Views: 32462

Re: Power Rankings List

where am I on the list

j/k I suck at 1v1 :cry:
by Vapor
Tue 22 Sep, 2015 8:42 pm
Forum: Balance Discussion
Topic: Bloodletters hate fire more than heretics?
Replies: 26
Views: 9673

Re: Bloodletters hate fire more than heretics?

Bloodletters do far more damage. They can beat dedicated melee with worship support and can wipe setup teams with ease. They can also phase out to nullify damage and heal while phased out (again, worship).
by Vapor
Tue 22 Sep, 2015 7:38 pm
Forum: Balance Discussion
Topic: Bloodletters hate fire more than heretics?
Replies: 26
Views: 9673

Re: Bloodletters hate fire more than heretics?

Paradise Lost wrote:Why would you even use Bloodletters? They are next to useless if the enemy has any ranged capabilities, specially for their cost.


nah, bloodletters are fine
by Vapor
Sun 20 Sep, 2015 7:55 pm
Forum: Community General Discussion
Topic: 3v3 - No GK, no Random
Replies: 25
Views: 11361

Re: 3v3 - No GK, no Random

To be fair, I was *this* close to doing this back when Rhino was SHI for 6 months. Never actually banned GK but I did end up... y'know, not inviting GK mains to games. Lol Anyway, at this point there's probably a lot of pent-up frustration with GK, and I'd imagine it's worse in lower-level games whe...
by Vapor
Mon 27 Jul, 2015 9:53 pm
Forum: Strategy Discussion
Topic: How to counter FotM Wraithguard as IG?
Replies: 16
Views: 8838

Re: How to counter FotM Wraithguard as IG?

Well, there's no doubt that beating WG as IG feels like an uphill battle. But the tools are there, even if they are hard to use. You need to poke and prod the WG a bit with your ranged units. GM (plasma guns if you need them) and assault kit storm stroopers both outrange and outrun WG, which means y...
by Vapor
Wed 22 Jul, 2015 11:25 pm
Forum: Community General Discussion
Topic: Tyranid gaunts
Replies: 43
Views: 17085

Re: Tyranid gaunts

Warriors are largely a support unit. They provide synapse, melee synapse, detection, and a guaranteed knockback on attack which can be used alongside hormagaunts and your hero to instantly force off an enemy squad. Their damage isn't bad my any means but the fact that they cause synapse bombs upon d...
by Vapor
Tue 21 Jul, 2015 11:54 pm
Forum: Releases
Topic: Elite Mod 2.4.2
Replies: 76
Views: 71413

Re: Elite Mod 2.4.2

Gravblade picks up terminators so it's not weapon knockback
by Vapor
Wed 15 Jul, 2015 12:45 am
Forum: Strategy Discussion
Topic: Raptors.
Replies: 48
Views: 19447

Re: Raptors.

The most immediately impressive use of Raptors is to play CS and cast coruscating flames on them while midair.

Consume a tic and chuck doombolts at the suppressed squad(s) for added lulz. Or use sigil and pull everything back in Kappa
by Vapor
Mon 13 Jul, 2015 7:37 pm
Forum: Balance Discussion
Topic: 2.4.2 Hotfix - No notes , but details included
Replies: 66
Views: 26590

Re: 2.4.2 Hotfix - No notes , but details included

Those kb abilities should give you a single knockback. To compensate, drastically reduce the cooldown or increase the knockback strength
by Vapor
Fri 10 Jul, 2015 4:24 pm
Forum: Balance Discussion
Topic: 2.4.2 Hotfix - No notes , but details included
Replies: 66
Views: 26590

Re: 2.4.2 Hotfix - No notes , but details included

Cyris if I am not mistaken your math is a bit off

to kill a 650 hp HI rhino you need 650/0.67 = 970 piercing damage

to kill a 500 hp SHI rhino you need 500/0.3 = 1667 piercing damage
by Vapor
Wed 08 Jul, 2015 11:07 pm
Forum: Balance Discussion
Topic: Are 1v1 games balanced?
Replies: 47
Views: 18735

Re: Are 1v1 games balanced?

When playing IG I normally go for assault kit storm troopers to counter wraithguard, which should work even better now that wraithguard are slower. God damn I love those guys. Spotters left over from t1 also work wonders, and of course flare if you're LC. Ogryns against eldar seems hard to pull off....
by Vapor
Thu 02 Jul, 2015 8:41 pm
Forum: Balance Discussion
Topic: Lord commissar power claw/fist
Replies: 17
Views: 7848

Re: Lord commissar power claw/fist

I sometimes go for the t2 fist in conjunction with flak jacket. The high damage per hit of the fist w stubbornness combined with inspire terror can threaten wipes on low model squads, especially combined with things like ol reliable and storm trooper nades.
by Vapor
Thu 02 Jul, 2015 4:26 pm
Forum: Balance Discussion
Topic: Rangers
Replies: 24
Views: 7968

Re: Rangers

Nah just reduce kinetic pulse damage to 10 or something, rangers have enough utility with suppress knockback and infiltrate, they don't need the extra aoe damage
by Vapor
Thu 02 Jul, 2015 4:16 pm
Forum: Balance Discussion
Topic: 2.4 Balance Feedback
Replies: 278
Views: 157313

Re: 2.4 Balance Feedback

Like I said earlier, retreat on termies isn't an intrinsically bad idea but something else needs to give, and nerfing shockwave won't be enough imo. My suggestion was to disable all abilities including teleport during the retreat cooldown as a penalty (and possibly increase the retreat cd) but I'm s...
by Vapor
Thu 02 Jul, 2015 2:21 am
Forum: Balance Discussion
Topic: 2.4 Balance Feedback
Replies: 278
Views: 157313

Re: 2.4 Balance Feedback

hyperbole

and it is a fact that gk terminators are more spammable than other terminators because there is no cooldown or red cost
by Vapor
Thu 02 Jul, 2015 2:12 am
Forum: Balance Discussion
Topic: 2.4 Balance Feedback
Replies: 278
Views: 157313

Re: 2.4 Balance Feedback

Lol what evidence do you want to see? there is literally nothing that could be said or shown that would prove any claim of the sort "unit x is op/up." Faction wars? Of course not. Tournament stats? Slightly better but still basically useless. So what do you propose? I guarantee you that an...
by Vapor
Wed 01 Jul, 2015 8:19 pm
Forum: Balance Discussion
Topic: Rippers
Replies: 17
Views: 6958

Re: Rippers

re: saltychipmunk, if the Eldar is using his control abilities on your rippers then you've already won. I mean the wargears are more expensive than the rippers
by Vapor
Wed 01 Jul, 2015 4:19 pm
Forum: Balance Discussion
Topic: 2.4 Balance Feedback
Replies: 278
Views: 157313

Re: 2.4 Balance Feedback

because one GK player's inability to win a tournament finals indicates that the race isn't OP? Sure, I think that's completely reasonable. What... you think their inability to win a tournament indicates that the race *is* OP? At some point, the people claiming that a race is absurdly OP have to pro...
by Vapor
Wed 01 Jul, 2015 4:16 pm
Forum: Balance Discussion
Topic: 2.4 Balance Feedback
Replies: 278
Views: 157313

Re: 2.4 Balance Feedback

especially when the terminators in-question are decidedly better than the ones that sm or chaos get. "Decidedly better?" Can you prove that statement? You got any numbers to back that up? you can't "prove" these things, the game is way too complicated and there are way too many ...
by Vapor
Wed 01 Jul, 2015 3:53 pm
Forum: Balance Discussion
Topic: 2.4 Balance Feedback
Replies: 278
Views: 157313

Re: 2.4 Balance Feedback

If they are that strong, any competent player should be able to win every game unless the opposing player also plays GK, right? Why didn't GK win the last tournament a few days ago? I mean, between Operatives and Paladins, this has got to be the most OP faction in the history of RTS. Why didn't Adi...
by Vapor
Wed 01 Jul, 2015 2:23 pm
Forum: Balance Discussion
Topic: Force Commander Thunder Hammer Rework
Replies: 26
Views: 13066

Re: Force Commander Thunder Hammer Rework

I think the tracking makes the weapon unique and I don't want to see that go. The damage could be toned down though.
by Vapor
Wed 01 Jul, 2015 6:39 am
Forum: Tournaments
Topic: MRT 16 on Saturday, July 25th @18:00 UTC +1
Replies: 72
Views: 29314

Re: MRT 16 on July 24-26th @18:00 UTC +1

nice rules bro 8-)
by Vapor
Wed 01 Jul, 2015 6:35 am
Forum: Balance Discussion
Topic: Malignant Blindness...(and CL globals in general)
Replies: 28
Views: 12377

Re: Malignant Blindness...(and CL globals in general)

Bloodletters are solid. If they get focus fired you just phase them out and worship to regen their health.
by Vapor
Mon 29 Jun, 2015 5:54 pm
Forum: Balance Discussion
Topic: 2.4 Balance Feedback
Replies: 278
Views: 157313

Re: 2.4 Balance Feedback

Just wanted to note that aspect of fleetness feels like a more attractive option now that strength banshees aren't as good at chasing transports
by Vapor
Mon 29 Jun, 2015 5:40 pm
Forum: Community General Discussion
Topic: Sorry, where is everyone?
Replies: 21
Views: 9000

Re: Sorry, where is everyone?

Well i think ppl just dont want to play ranked games with still broken balance. Havent played like 6-7 months when i heard about matchmaking working decided to play again but now i can see there is no point to play ranked games. Balance which one we got right now is rly crappy. very first days of e...
by Vapor
Thu 25 Jun, 2015 6:50 pm
Forum: Balance Discussion
Topic: 2.4 Balance Feedback
Replies: 278
Views: 157313

Re: 2.4 Balance Feedback

^ every race has a unit that does damage comparable to shotgun scouts. In the case of GK, just buy operatives, infiltrate them and surprise an enemy with a burst. If their micro is shit they will lose the squad just as you do I do think that if paladins were properly balanced there would be no probl...
by Vapor
Thu 25 Jun, 2015 6:47 pm
Forum: Strategy Discussion
Topic: How to complite my Warlock build?
Replies: 20
Views: 7671

Re: How to complite my Warlock build?

Warp throw adds enough utility that it might be worth getting even if its synergy with the robe is poor. I do a similar thing with Chaos Lord, where I buy dark halo/combiflamer in t1 and still buy armor of the inferno in t2, just because having the option to roast blobs that get near you is worth it.

Go to advanced search