That is some nice LR armor.
What's improved on the rhino btw? The Tem looks better, that's for sure.
Search found 47 matches
- Sat 19 Dec, 2015 10:38 pm
- Forum: Releases
- Topic: DLC Replacers & Sterling's New Stuff
- Replies: 587
- Views: 434582
- Sun 01 Nov, 2015 1:20 am
- Forum: Balance Discussion
- Topic: GK terminators should be made more expensive or lose certain perks.
- Replies: 31
- Views: 16866
Re: GK terminators should be made more expensive or lose certain perks.
Caeltos wrote:And one of them was the Sicaran Battle-tank which is also useable for DoW2.
Probably helped by the fact that someone uploaded a mostly functional model of a Sicaran on RelicNews earlier this year, huh?
- Tue 27 Oct, 2015 6:37 pm
- Forum: Community General Discussion
- Topic: Pointless change wishlist
- Replies: 35
- Views: 17931
Re: Pointless change wishlist
I wish the DA exarch had a shuriken catapult,shimmer shield+dire sword or something they use, not that warlock blast. It's really a problem of the animations used - they aren't fit for a pistol, so he ends up doing that thing. Besides, if he had a catapult he would not fit the sword carrying standa...
- Sat 10 Oct, 2015 8:47 pm
- Forum: Balance Discussion
- Topic: arguments for 400 req tacs:
- Replies: 42
- Views: 20101
Re: arguments for 400 req tacs:
Dark Riku wrote:If you are referring to the Kraken Rounds then I'll have to disappoint you because Bahamut is right about that one.
Agreed, come on people do some research before making such claims.
Kraken Bolts' relevant start_self_action:
- Sat 10 Oct, 2015 8:32 pm
- Forum: Balance Discussion
- Topic: WIN wild artillary tank
- Replies: 18
- Views: 7365
Re: WIN wild artillary tank
The simple fact that this kid cannot bother making his posts even remotely intelligible should show you his blatant disregard for facts and informed argumentation.
tl;dr, you cannot reason with him. Ignore and call for a lock post haste.
tl;dr, you cannot reason with him. Ignore and call for a lock post haste.
- Wed 07 Oct, 2015 1:46 pm
- Forum: Community General Discussion
- Topic: Tank Behavior
- Replies: 5
- Views: 3018
Re: Tank Behavior
Yeah, vehicles in DoW2 are pretty hilarious bad in terms of behavior, which is rather inexcusable on Relic's part seeing CoH1 did it so much better. Between the "must face first weapon to preferred target", preferred target being NEAREST and not at all related to any ideal versus value in ...
- Wed 26 Aug, 2015 8:41 pm
- Forum: Community General Discussion
- Topic: Are we growing or shrinking?
- Replies: 51
- Views: 20050
Re: Are we growing or shrinking?
While ELITE is no doubt growing due to 2.4's matchmaking, DoW2 as a whole is bleeding pretty badly.
- Fri 21 Aug, 2015 1:06 am
- Forum: Community General Discussion
- Topic: Bugs/Issues Thread
- Replies: 190
- Views: 77648
Re: Bugs/Issues Thread
A few issues with new models: 1) Assault marine sergeant in Ultramarine DLC have blood raven logo on his belt http://i056.radikal.ru/1508/90/017a5c764410.jpg 2) Vanguard veterans in Ultramarine DLC also have this logo http://s58.radikal.ru/i162/1508/1b/fa271a136450.jpg 3) Tactical marine sergeant i...
- Thu 20 Aug, 2015 7:16 pm
- Forum: Community General Discussion
- Topic: Some suggestions
- Replies: 27
- Views: 11095
Re: Some suggestions
Yes indeed, Melta is that one damage type that does not discriminate.
- Wed 19 Aug, 2015 5:28 pm
- Forum: Technical Issues
- Topic: Campaign Quirks
- Replies: 5
- Views: 3294
Re: Campaign Quirks
xXKageAsashinXx wrote:Now before I get half the forum on my head in an uproar, yes I know this is a multiplayer mod.
I doubt anyone's going to be in an uproar, but still..
Why are you trying to play campaign with an MP-only mod?
- Tue 18 Aug, 2015 7:25 pm
- Forum: Community General Discussion
- Topic: can the baneblade's autocannon be activated?
- Replies: 12
- Views: 6720
Re: can the baneblade's autocannon be activated?
From what I can tell, this is pretty much a no go. In CoH (and DoW1 iirc), a hardpoint can be slaved to another, allowing for things like pintle mounts atop rotating turrets and coaxial machineguns. I have yet to find that functionality in DoW2. In fact, the one attempt to do so in the game, the Bat...
- Sun 26 Jul, 2015 5:02 pm
- Forum: Balance Discussion
- Topic: Storm shield over-performing in team games
- Replies: 20
- Views: 8013
Re: Storm shield over-performing in team games
Hellstar wrote:I never saw GK played until after 2.4.
It took me literally a minute to find: http://www.youtube.com/watch?v=ISUqJTRmZc0
And this was from 2.1!
So what does that say about the rest of your COMPLETELY AND UTTERLY ANECDOTAL arguments?
- Tue 21 Jul, 2015 3:04 pm
- Forum: Strategy Discussion
- Topic: How to make Dark Reapers work
- Replies: 3
- Views: 2709
Re: How to make Dark Reapers work
Deflaktor wrote:Also I have seen a single plasma dev shot wipe out a whole squad with sergeant and all.
You can thank the cannon's 1.35x vs HI multiplier and Reapers' piddly 150hp for that.
Exarch though, not so much.
- Sat 18 Jul, 2015 10:07 pm
- Forum: Community General Discussion
- Topic: Tyranid gaunts
- Replies: 43
- Views: 17457
Re: Tyranid gaunts
That's because you're not using nids right.
Toxin sacs lets your termas cripple and kite melee squads.
You use hormas for ranged squads, preferably in large numbers.
Also Synapse. Synapse Synapse Synapse.
Toxin sacs lets your termas cripple and kite melee squads.
You use hormas for ranged squads, preferably in large numbers.
Also Synapse. Synapse Synapse Synapse.
- Thu 16 Jul, 2015 9:39 am
- Forum: Community General Discussion
- Topic: Out of Control Vehicles
- Replies: 14
- Views: 6617
Re: Out of Control Vehicles
It's actually nowhere as bad in CoH2 as it was in the original. The sequel at least had a decent minimum speed/maximum out of control time, whereas in CoH1 a destroyed engine tiger could very well do a half circle for a FULL MINUTE while nuking everything in range with it's 88. Besides, it's not lik...
- Wed 15 Jul, 2015 10:20 am
- Forum: Modding
- Topic: Wargear Pictures of Space Marines
- Replies: 2
- Views: 2891
Re: Wargear Pictures of Space Marines
Easily. Just replace the currently used textures by the wargear upgrades. (or change the textures used)
The main issue would, ironically, be people being used to the old icons now having to remember the new ones.
The main issue would, ironically, be people being used to the old icons now having to remember the new ones.
- Tue 23 Jun, 2015 3:15 pm
- Forum: Community General Discussion
- Topic: You've waited long enough.
- Replies: 18
- Views: 8329
Re: You've waited long enough.
My.. My shitty edits made it in...
- Tue 23 Jun, 2015 3:10 pm
- Forum: Releases
- Topic: Elite Mod 2.4.2
- Replies: 76
- Views: 72085
Re: Elite Mod 2.4
PRAISE GOLD HELM
... The Emperor, I meant the Emperor.
... The Emperor, I meant the Emperor.
- Sat 13 Jun, 2015 8:39 pm
- Forum: Balance Discussion
- Topic: Thinking about terminator FC
- Replies: 22
- Views: 10122
Re: Thinking about terminator FC
Well it really comes down to FC Termie suffering from a myriad of small but compounding factors; Doesn't get levels. Assault cannon is outperformed and made redundant because of piercing and competing flamer. Claws not performing. (fixed next version) Health regen is subpar considering his high heal...
- Sat 06 Jun, 2015 6:50 am
- Forum: Community General Discussion
- Topic: The things that you hate about this game
- Replies: 62
- Views: 25825
Re: The things that you hate about this game
My complaint may seem rather singleminded, but I'm a sucker for audiovisual consistency and flair.. So please, hear me out: Various textures on units not matching up whatsoever! This is unfortunately a symptom of ELITE, and much of the content used in it, being made by many different people, each wi...
- Sun 17 May, 2015 10:08 am
- Forum: Releases
- Topic: Grey Knights Super heavy unit
- Replies: 73
- Views: 38246
Re: Grey Knights Super heavy unit
SEGA doesn't have any grounds to sue him on - they don't own the Dreadknight, nor can GW simply sue people for creating a 3d model of their product for what is clearly non-commercial use.
tl;dr he's stalling, you're being a chump.
tl;dr he's stalling, you're being a chump.
- Wed 13 May, 2015 6:34 pm
- Forum: Community General Discussion
- Topic: Noob with some mod questions
- Replies: 7
- Views: 3912
Re: Noob with some mod questions
As Atlas pointed out, the AI is absoutely fanatical about capping points. It's also incredibly bad at everything else, to the point where half the factions don't use their best units at all, all vehicles and terms are sent on suicide missions, and SM/GK willingly cripple their economy AND CHEAT BY A...
- Mon 11 May, 2015 12:10 am
- Forum: Balance Discussion
- Topic: (IG) buff leman russ plasma executioner
- Replies: 31
- Views: 13224
Re: (IG) buff leman russ plasma executioner
crippler38 wrote:I just wish it didn't kill my ogryns when I use it
Then don't tie things up in melee that your executioner is shooting on?
Just an idea...
- Wed 29 Apr, 2015 3:52 pm
- Forum: Balance Discussion
- Topic: GK termis/paladins flamer upgrade
- Replies: 6
- Views: 3429
Re: GK termis/paladins flamer upgrade
Their OP status was entirely uncontested.
That should tell you how strong they were!
That should tell you how strong they were!
- Sat 18 Apr, 2015 7:08 am
- Forum: Releases
- Topic: Imperial Guard / T3 Super-unit variant
- Replies: 12
- Views: 8503
Re: Imperial Guard / T3 Super-unit variant
This mod isn't about variety though - as a competitive friendly mod, interfactional balance is the undisputed ruler of what can and cannot be added.
- Fri 10 Apr, 2015 7:30 pm
- Forum: Technical Issues
- Topic: Soundbug solution
- Replies: 28
- Views: 18564
Re: Soundbug solution
This is anecdotal on my part, but I swear it happens to me only when a Chaos dread makes an appearance. Do those hull bolters on it still fire silently? no its just very quiet. Even the dread footsteps overpower it. the sound you likely heard were the sounds of the bullets actually hitting stuff. i...
- Thu 02 Apr, 2015 12:32 am
- Forum: Releases
- Topic: Grey Knights Super heavy unit
- Replies: 73
- Views: 38246
Re: Grey Knights Super heavy unit
I hardly see a need for a dreadknight when GK already has a walker AND dozens of tanky melee units. If anything their lack of a T3 AV platform (due to being a non-stereotype faction) is by far a bigger issue. That said, if you MUST beg for a dreadknight, at least try to go for some fan interpretatio...
- Thu 02 Apr, 2015 12:22 am
- Forum: Modding
- Topic: Skirmish AI
- Replies: 7
- Views: 6696
Re: Skirmish AI
It doesn't help that the AI's unit value tables are all over the place, with some units being vastly more worth than they really are (devils, ork tanks) and some obvious choices being listed as nearly worthless. (guo, most non-ork tanks) Several GK squads are missing from that table as well, essenti...
- Mon 30 Mar, 2015 7:19 pm
- Forum: Balance Discussion
- Topic: (Deleted)
- Replies: 6
- Views: 3156
Re: (Deleted)
Hah.
I actually registered on the board back in early Feb just to report that issue via PM.
I actually registered on the board back in early Feb just to report that issue via PM.
- Sun 22 Mar, 2015 2:23 pm
- Forum: Community General Discussion
- Topic: Imperial Guard Kill Finishes?
- Replies: 12
- Views: 5318
Re: Imperial Guard Kill Finishes?
Ven wrote:Jes wrote:Rangers also have synckills.
they're armed with swords fyi.
But they are not a melee dedicated unit, which makes them an exception to
bibotot wrote:Only melee dedicated units have sync kills. And Terminators for some reason.