Weapon statistics

Basic

weapon familypower_melee_pvpsetup time0data version2.9.11 (rbf)
damage typemelee_power_weapons_pvpteardown time0
fire while movingyesmoving accuracy1
is meleeyesdamage to retreating1

Base damage & range

range0–0health damage51courage damage0
–distant0–distant1–distant1
–long0–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up0.4burst durationreload frequency0–0rate of fire
wind down0.4cooldown0reload duration0–0projectiles

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

Special attacks

[
  {
    "special_attack": {
      "actions": [],
      "chance": 0.75,
      "duration": 1.8,
      "name": "01",
      "on_hit_action_delay": 0,
      "self_actions": {
        "delay": {
          "$REF": "actions/ability/delay",
          "delay": 0.8,
          "delayed_actions": [
            {
              "target_action": {
                "$REF": "actions/ability/target_action",
                "area_info": {
                  "angle_left": -80,
                  "angle_right": 80,
                  "area_type": "Pie",
                  "line_length": 0,
                  "radius": 5,
                  "radius_inner": 0
                },
                "die_with_creator": true,
                "do_recalc_targets": false,
                "duration": 0,
                "stationary": false,
                "subactions": [
                  {
                    "knockback_action": {
                      "$REF": "actions/ability/knockback_action",
                      "crush_type": "passability/light_crusher",
                      "domino_strength": 50,
                      "flight_distance": 10,
                      "flight_loft": 1,
                      "knockback_type": "weapon_knockback",
                      "levitate": {
                        "duration": 0,
                        "scatter_angle": 0
                      },
                      "scatter_angle": 0,
                      "scatter_flight": 25,
                      "specials": {
                        "ignore_pathfinding": false,
                        "knock_towards_executer": false
                      }
                    }
                  },
                  {
                    "damage": {
                      "$REF": "actions/ability/damage",
                      "application_type": "apply_damage",
                      "courage_damage": 0,
                      "damage": 37,
                      "damage_type": "weapons/weapon_damage/pvp/melee_pvp",
                      "death_type": {
                        "$REF": "weapons/weapon_death_type",
                        "gibbing": 0,
                        "ragdoll": 0
                      },
                      "extreme_kills": [],
                      "leveling_weapon_type_damage": "unapplicable",
                      "morale_damage": 0,
                      "percentage": false,
                      "show_health_kicker": false
                    }
                  }
                ],
                "sweep_type": "none",
                "targets": [
                  {
                    "entity_type_to_choose": ""
                  },
                  {
                    "exclude_self": true
                  },
                  {
                    "prefer_squads": false
                  },
                  {
                    "target_info": {
                      "$REF": "types/targets/enemy"
                    }
                  }
                ],
                "use_direction": false
              }
            }
          ],
          "display_progress_bar": false
        }
      },
      "trigger_on_hit_actions": false
    }
  }
]

On hit actions

[
  {
    "target_action": {
      "$REF": "actions/ability/target_action",
      "area_info": {
        "angle_left": 0,
        "angle_right": 0,
        "area_type": "Circle",
        "line_length": 0,
        "radius": 0,
        "radius_inner": 0
      },
      "die_with_creator": true,
      "do_recalc_targets": false,
      "duration": 0,
      "stationary": false,
      "subactions": [
        {
          "target_action": {
            "$REF": "actions/ability/target_action",
            "area_info": {
              "angle_left": 0,
              "angle_right": 0,
              "area_type": "Circle",
              "line_length": 0,
              "radius": 10,
              "radius_inner": 0
            },
            "die_with_creator": true,
            "do_recalc_targets": false,
            "duration": 0,
            "stationary": false,
            "subactions": [
              {
                "heal_action": {
                  "$REF": "actions/ability/heal_action",
                  "amount": 1.5,
                  "heal_type": "health_boost_percentage",
                  "only_unconscious": false,
                  "target_info": {
                    "$REF": "types/targets/all"
                  }
                }
              },
              {
                "animator_set_action": {
                  "$REF": "actions/ability/animator_set_action",
                  "action_name": "ui/abilities/medkit",
                  "delay": 0,
                  "fire_and_forget": true
                }
              }
            ],
            "sweep_type": "none",
            "targets": [
              {
                "entity_type_to_choose": "ebps/pvp/race_tyranid/heroes/tyr_hero_lictor"
              },
              {
                "exclude_self": false
              },
              {
                "prefer_squads": false
              },
              {
                "target_info": {
                  "$REF": "types/targets/binary_expr",
                  "operation": "and",
                  "targets": [
                    {
                      "own": {
                        "$REF": "types/targets/own"
                      }
                    },
                    {
                      "has_armour_type": {
                        "$REF": "types/targets/has_armour_type",
                        "armour_type": "commander"
                      }
                    }
                  ]
                }
              }
            ],
            "use_direction": false
          }
        }
      ],
      "sweep_type": "none",
      "targets": [
        {
          "entity_type_to_choose": ""
        },
        {
          "exclude_self": false
        },
        {
          "prefer_squads": false
        },
        {
          "target_info": {
            "$REF": "types/targets/binary_expr",
            "operation": "or",
            "targets": [
              {
                "has_armour_type": {
                  "$REF": "types/targets/has_armour_type",
                  "armour_type": "commander"
                }
              },
              {
                "has_armour_type": {
                  "$REF": "types/targets/has_armour_type",
                  "armour_type": "infantry"
                }
              },
              {
                "has_armour_type": {
                  "$REF": "types/targets/has_armour_type",
                  "armour_type": "infantry_fire_resist"
                }
              },
              {
                "binary_expr": {
                  "$REF": "types/targets/binary_expr",
                  "operation": "and",
                  "targets": [
                    {
                      "has_armour_type": {
                        "$REF": "types/targets/has_armour_type",
                        "armour_type": "heavy_infantry"
                      }
                    },
                    {
                      "unary_expr": {
                        "$REF": "types/targets/unary_expr",
                        "operation": "not",
                        "target": {
                          "$REF": "types/targets/has_unit_type",
                          "unit_type": "sentinel_repair"
                        }
                      }
                    }
                  ]
                }
              },
              {
                "binary_expr": {
                  "$REF": "types/targets/binary_expr",
                  "operation": "and",
                  "targets": [
                    {
                      "has_armour_type": {
                        "$REF": "types/targets/has_armour_type",
                        "armour_type": "super_heavy_infantry"
                      }
                    },
                    {
                      "unary_expr": {
                        "$REF": "types/targets/unary_expr",
                        "operation": "not",
                        "target": {
                          "$REF": "types/targets/has_unit_type",
                          "unit_type": "vehicle"
                        }
                      }
                    }
                  ]
                }
              }
            ]
          }
        }
      ],
      "use_direction": false
    }
  }
]

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]