Weapon statistics

Basic

weapon familymelee_heavysetup time0data version2.9.11 (rbf)
damage typemelee_heavyteardown time0
fire while movingyesmoving accuracy1
is meleeyesdamage to retreating1

Base damage & range

range0–0health damage100courage damage0
–distant0–distant1–distant1
–long0–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up1burst durationreload frequency0–0rate of fire
wind down1cooldown0reload duration0–0projectiles

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

Special attacks

[
  {
    "special_attack": {
      "actions": [
        {
          "fire_and_forget_action": {
            "$REF": "actions/ability/fire_and_forget_action",
            "sub_actions": [
              {
                "delay": {
                  "$REF": "actions/ability/delay",
                  "delay": 1.3,
                  "delayed_actions": [
                    {
                      "target_action": {
                        "$REF": "actions/ability/target_action",
                        "area_info": {
                          "angle_left": -60,
                          "angle_right": 60,
                          "area_type": "Pie",
                          "line_length": 0,
                          "radius": 1,
                          "radius_inner": 0
                        },
                        "die_with_creator": false,
                        "do_recalc_targets": true,
                        "duration": 0.1,
                        "stationary": false,
                        "subactions": [
                          {
                            "knockback_action": {
                              "$REF": "actions/ability/knockback_action",
                              "crush_type": "passability/light_crusher",
                              "domino_strength": 60,
                              "flight_distance": 6,
                              "flight_loft": 0.8,
                              "knockback_type": "weapon_knockback",
                              "levitate": {
                                "duration": 0,
                                "scatter_angle": 0
                              },
                              "scatter_angle": 0,
                              "scatter_flight": 35,
                              "specials": {
                                "ignore_pathfinding": false,
                                "knock_towards_executer": false
                              }
                            }
                          },
                          {
                            "damage": {
                              "$REF": "actions/ability/damage",
                              "application_type": "simulate_weapon_hit",
                              "courage_damage": 0,
                              "damage": 67,
                              "damage_type": "weapons/weapon_damage/pvp/melee_heavy",
                              "death_type": {
                                "$REF": "weapons/weapon_death_type",
                                "gibbing": 0,
                                "ragdoll": 0
                              },
                              "extreme_kills": [],
                              "leveling_weapon_type_damage": "unapplicable",
                              "morale_damage": 0,
                              "percentage": false,
                              "show_health_kicker": false
                            }
                          }
                        ],
                        "sweep_type": "none",
                        "targets": [
                          {
                            "entity_type_to_choose": ""
                          },
                          {
                            "exclude_self": true
                          },
                          {
                            "prefer_squads": false
                          },
                          {
                            "target_info": {
                              "$REF": "types/targets/enemy"
                            }
                          }
                        ],
                        "use_direction": false
                      }
                    }
                  ],
                  "display_progress_bar": false
                }
              }
            ],
            "validate": true
          }
        }
      ],
      "chance": 0.5,
      "duration": 2,
      "name": "01",
      "on_hit_action_delay": 0,
      "self_actions": {},
      "trigger_on_hit_actions": false
    }
  }
]

On hit actions

[
  {
    "requirement_action": {
      "$REF": "actions/ability/requirement_action",
      "apply_to_target": true,
      "kill_action_on_failed_requirements": true,
      "requirements": [
        {
          "required_sim_var": {
            "$REF": "requirements/required_sim_var",
            "comparison": "less",
            "reason": "usage",
            "sim_variable": "terminator_knockdown_immunity",
            "ui_name": 0,
            "value": 1
          }
        }
      ],
      "subactions": [
        {
          "fire_and_forget_action": {
            "$REF": "actions/ability/fire_and_forget_action",
            "sub_actions": [
              {
                "delay": {
                  "$REF": "actions/ability/delay",
                  "delay": 10,
                  "delayed_actions": [
                    {
                      "set_sim_var_action": {
                        "$REF": "actions/ability/set_sim_var_action",
                        "should_undo": true,
                        "sim_var_op": "set",
                        "sim_variable": "terminator_knockdown_immunity",
                        "value": 0
                      }
                    }
                  ],
                  "display_progress_bar": false
                }
              },
              {
                "delay": {
                  "$REF": "actions/ability/delay",
                  "delay": 1,
                  "delayed_actions": [
                    {
                      "set_sim_var_action": {
                        "$REF": "actions/ability/set_sim_var_action",
                        "should_undo": true,
                        "sim_var_op": "set",
                        "sim_variable": "terminator_knockdown_immunity",
                        "value": 1
                      }
                    }
                  ],
                  "display_progress_bar": false
                }
              }
            ],
            "validate": true
          }
        },
        {
          "fire_and_forget_action": {
            "$REF": "actions/ability/fire_and_forget_action",
            "sub_actions": [
              {
                "knockback_action": {
                  "$REF": "actions/ability/knockback_action",
                  "crush_type": "passability/light_crusher",
                  "domino_strength": 2,
                  "flight_distance": 5,
                  "flight_loft": 1,
                  "knockback_type": "ability_knockback",
                  "levitate": {
                    "duration": 0,
                    "scatter_angle": 0
                  },
                  "scatter_angle": 0,
                  "scatter_flight": 0,
                  "specials": {
                    "ignore_pathfinding": false,
                    "knock_towards_executer": false
                  }
                }
              }
            ],
            "validate": true
          }
        }
      ],
      "validate": false,
      "validate_subactions": true
    }
  }
]

On kill actions

[
  {
    "on_self": {
      "animator_set_action": {
        "$REF": "actions/ability/animator_set_action",
        "action_name": "abilities/space_marine/caster_power_sm_small",
        "delay": 0,
        "fire_and_forget": true
      }
    }
  },
  {
    "on_target": {
      "target_action": {
        "$REF": "actions/ability/target_action",
        "area_info": {
          "angle_left": 0,
          "angle_right": 0,
          "area_type": "Circle",
          "line_length": 0,
          "radius": 35,
          "radius_inner": 0
        },
        "die_with_creator": true,
        "do_recalc_targets": false,
        "duration": 15,
        "stationary": false,
        "subactions": [
          {
            "requirement_action": {
              "$REF": "actions/ability/requirement_action",
              "apply_to_target": false,
              "kill_action_on_failed_requirements": false,
              "requirements": [
                {
                  "required_sim_var": {
                    "$REF": "requirements/required_sim_var",
                    "comparison": "less",
                    "reason": "usage",
                    "sim_variable": "sm_inspire",
                    "ui_name": 0,
                    "value": 5
                  }
                }
              ],
              "subactions": [
                {
                  "target_action": {
                    "$REF": "actions/ability/target_action",
                    "area_info": {
                      "angle_left": 0,
                      "angle_right": 0,
                      "area_type": "Circle",
                      "line_length": 0,
                      "radius": 35,
                      "radius_inner": 0
                    },
                    "die_with_creator": true,
                    "do_recalc_targets": false,
                    "duration": 15,
                    "stationary": false,
                    "subactions": [
                      {
                        "requirement_action": {
                          "$REF": "actions/ability/requirement_action",
                          "apply_to_target": false,
                          "kill_action_on_failed_requirements": false,
                          "requirements": [
                            {
                              "required_sim_var": {
                                "$REF": "requirements/required_sim_var",
                                "comparison": "less",
                                "reason": "usage",
                                "sim_variable": "sm_inspire",
                                "ui_name": 0,
                                "value": 5
                              }
                            }
                          ],
                          "subactions": [
                            {
                              "damage": {
                                "$REF": "actions/ability/damage",
                                "application_type": "apply_damage",
                                "courage_damage": -20,
                                "damage": 0,
                                "damage_type": "weapons/weapon_damage/pvp/piercing_pvp",
                                "death_type": {
                                  "$REF": "weapons/weapon_death_type",
                                  "gibbing": 0,
                                  "ragdoll": 0
                                },
                                "extreme_kills": [],
                                "leveling_weapon_type_damage": "unapplicable",
                                "morale_damage": 0,
                                "percentage": false,
                                "show_health_kicker": false
                              }
                            },
                            {
                              "animator_set_action": {
                                "$REF": "actions/ability/animator_set_action",
                                "action_name": "filter_waaagh_boost_start",
                                "delay": 0,
                                "fire_and_forget": true
                              }
                            },
                            {
                              "animator_set_action": {
                                "$REF": "actions/ability/animator_set_action",
                                "action_name": "filter_waaagh_boost_stop",
                                "delay": 15,
                                "fire_and_forget": true
                              }
                            },
                            {
                              "set_sim_var_action": {
                                "$REF": "actions/ability/set_sim_var_action",
                                "should_undo": true,
                                "sim_var_op": "increment",
                                "sim_variable": "sm_inspire",
                                "value": 1
                              }
                            },
                            {
                              "apply_modifiers_action": {
                                "$REF": "actions/ability/apply_modifiers_action",
                                "duration": 0,
                                "modifiers": [
                                  {
                                    "received_courage_damage_squad_modifier": {
                                      "$REF": "modifiers/squad_modifiers/received_courage_damage_squad_modifier",
                                      "application_type": "apply_to_squad",
                                      "exclusive": false,
                                      "exclusive_type": "tp_modifier",
                                      "show_modifier_decorator": true,
                                      "target_type_name": "",
                                      "usage_type": "multiplication",
                                      "value": 0.9
                                    }
                                  },
                                  {
                                    "damage_weapon_modifier": {
                                      "$REF": "modifiers/weapon_modifiers/damage_weapon_modifier",
                                      "application_type": "apply_to_weapon",
                                      "exclusive": false,
                                      "exclusive_type": "tp_modifier",
                                      "probability_of_applying": 1,
                                      "show_modifier_decorator": true,
                                      "target_type_name": "hardpoint_01",
                                      "usage_type": "multiplication",
                                      "value": 1.05
                                    }
                                  }
                                ],
                                "permanent": false
                              }
                            }
                          ],
                          "validate": false,
                          "validate_subactions": true
                        }
                      }
                    ],
                    "sweep_type": "none",
                    "targets": [
                      {
                        "entity_type_to_choose": ""
                      },
                      {
                        "exclude_self": true
                      },
                      {
                        "prefer_squads": false
                      },
                      {
                        "target_info": {
                          "$REF": "types/targets/binary_expr",
                          "operation": "and",
                          "targets": [
                            {
                              "allied": {
                                "$REF": "types/targets/allied"
                              }
                            },
                            {
                              "unary_expr": {
                                "$REF": "types/targets/unary_expr",
                                "operation": "not",
                                "target": {
                                  "$REF": "types/targets/has_unit_type",
                                  "unit_type": "terminator"
                                }
                              }
                            },
                            {
                              "has_unit_type": {
                                "$REF": "types/targets/has_unit_type",
                                "unit_type": "infantry"
                              }
                            }
                          ]
                        }
                      }
                    ],
                    "use_direction": false
                  }
                }
              ],
              "validate": false,
              "validate_subactions": true
            }
          }
        ],
        "sweep_type": "none",
        "targets": [
          {
            "entity_type_to_choose": ""
          },
          {
            "exclude_self": true
          },
          {
            "prefer_squads": false
          },
          {
            "target_info": {
              "$REF": "types/targets/binary_expr",
              "operation": "and",
              "targets": [
                {
                  "allied": {
                    "$REF": "types/targets/allied"
                  }
                },
                {
                  "unary_expr": {
                    "$REF": "types/targets/unary_expr",
                    "operation": "not",
                    "target": {
                      "$REF": "types/targets/has_unit_type",
                      "unit_type": "terminator"
                    }
                  }
                },
                {
                  "has_unit_type": {
                    "$REF": "types/targets/has_unit_type",
                    "unit_type": "infantry"
                  }
                }
              ]
            }
          }
        ],
        "use_direction": false
      }
    }
  }
]