range | 0–0 | health damage | 150 | courage damage | 0 |
–distant | 0 | –distant | 1 | –distant | 1 |
–long | 0 | –long | 1 | –long | 1 |
–medium | 0 | –medium | 1 | –medium | 1 |
–short | 0 | –short | 1 | –short | 1 |
wind up | 0.75 | burst duration | – | reload frequency | 0–0 | rate of fire | |
wind down | 1.25 | cooldown | 0 | reload duration | 0–0 | projectiles |
These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.
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