Weapon statistics

Basic

weapon familybolter_pvpsetup time0data version2.9.9.1 (rbf)
damage typepiercing_pvpteardown time0
fire while movingyesmoving accuracy0.5
is meleenodamage to retreating1

Base damage & range

range0–26health damage23courage damage0
–distant26–distant0.3–distant1
–long26–long0.5–long1
–medium13–medium0.7–medium1
–short8–short1–short1

Firing pattern

wind up0burst durationreload frequency4–4rate of fire
wind down1cooldown0reload duration3–3projectiles

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

Area effect

angle left-15area | distant26damage | distant0.75damage to friendly0
angle right15area | long26damage | long0.75
area radius26area | medium16damage | medium1
area typePiearea | short8damage | short1.5

On hit actions

[
  {
    "probability_action": {
      "$REF": "actions/ability/probability_action",
      "probability": 30,
      "sub_actions": [
        {
          "knockback_action": {
            "$REF": "actions/ability/knockback_action",
            "crush_type": "passability/light_crusher",
            "domino_strength": 50,
            "flight_distance": 2,
            "flight_loft": 0.1,
            "knockback_type": "light_weapon_knockback",
            "levitate": {
              "duration": 0,
              "scatter_angle": 0
            },
            "scatter_angle": 0,
            "scatter_flight": 0,
            "specials": {
              "ignore_pathfinding": false,
              "knock_towards_executer": false
            }
          }
        }
      ]
    }
  }
]

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]