Weapon statistics

Basic

weapon familymeltasetup time0data version2.9.9.1 (rbf)
damage typemeltateardown time0
fire while movingyesmoving accuracy0.5
is meleenodamage to retreating1

Base damage & range

range0–20health damage40courage damage0
–distant0–distant1–distant1
–long0–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up0burst durationreload frequency6–8rate of fire
wind down0.5cooldown1.5reload duration3–3projectiles

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]