Weapon statistics

Basic

weapon familypower_melee_pvpsetup time0data version2.9.9.1 (rbf)
damage typemelee_power_weapons_pvpteardown time0
fire while movingnomoving accuracy1
is meleeyesdamage to retreating1

Base damage & range

range0–0health damage70courage damage0
–distant0–distant1–distant1
–long0–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up0.5burst durationreload frequency0–0rate of fire
wind down0.5cooldown0reload duration0–0projectiles

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

Special attacks

[
  {
    "special_attack": {
      "actions": [
        {
          "delay": {
            "$REF": "actions/ability/delay",
            "delay": 1.2,
            "delayed_actions": [
              {
                "target_action": {
                  "$REF": "actions/ability/target_action",
                  "area_info": {
                    "angle_left": -90,
                    "angle_right": 90,
                    "area_type": "Pie",
                    "line_length": 0,
                    "radius": 3,
                    "radius_inner": 0
                  },
                  "die_with_creator": true,
                  "do_recalc_targets": true,
                  "duration": 0,
                  "stationary": false,
                  "subactions": [
                    {
                      "animator_set_action": {
                        "$REF": "actions/ability/animator_set_action",
                        "action_name": "munition_type/el_wailingdoom/hitfx/default",
                        "delay": 0,
                        "fire_and_forget": false
                      }
                    },
                    {
                      "knockback_action": {
                        "$REF": "actions/ability/knockback_action",
                        "crush_type": "passability/heavy_crusher",
                        "domino_strength": 50,
                        "flight_distance": 7,
                        "flight_loft": 0.5,
                        "knockback_type": "weapon_knockback",
                        "levitate": {
                          "duration": 0,
                          "scatter_angle": 0
                        },
                        "scatter_angle": 0,
                        "scatter_flight": 20,
                        "specials": {
                          "ignore_pathfinding": false,
                          "knock_towards_executer": false
                        }
                      }
                    },
                    {
                      "damage": {
                        "$REF": "actions/ability/damage",
                        "application_type": "simulate_weapon_hit",
                        "courage_damage": 0,
                        "damage": 53,
                        "damage_type": "weapons/weapon_damage/pvp/melee_power_weapons_pvp",
                        "death_type": {
                          "$REF": "weapons/weapon_death_type",
                          "gibbing": 0.9,
                          "ragdoll": 0.1
                        },
                        "extreme_kills": [],
                        "leveling_weapon_type_damage": "unapplicable",
                        "morale_damage": 0,
                        "percentage": false,
                        "show_health_kicker": false
                      }
                    }
                  ],
                  "sweep_type": "in_to_out",
                  "targets": [
                    {
                      "entity_type_to_choose": ""
                    },
                    {
                      "exclude_self": false
                    },
                    {
                      "prefer_squads": false
                    },
                    {
                      "target_info": {
                        "$REF": "types/targets/enemy"
                      }
                    }
                  ],
                  "use_direction": false
                }
              }
            ],
            "display_progress_bar": false
          }
        }
      ],
      "chance": 0.5,
      "duration": 2,
      "name": "01",
      "on_hit_action_delay": 0,
      "self_actions": {
        "delay": {
          "$REF": "actions/ability/delay",
          "delay": 1.2,
          "delayed_actions": [
            {
              "timed_action": {
                "$REF": "actions/ability/timed_action",
                "duration": 2,
                "subactions": [
                  {
                    "animator_set_action": {
                      "$REF": "actions/ability/animator_set_action",
                      "action_name": "munition_type/el_psychic_blast/hitfx/default",
                      "delay": 0,
                      "fire_and_forget": false
                    }
                  },
                  {
                    "animator_set_action": {
                      "$REF": "actions/ability/animator_set_action",
                      "action_name": "abilities/space_marine/epic_melee_blast_fist",
                      "delay": 0,
                      "fire_and_forget": false
                    }
                  }
                ]
              }
            }
          ],
          "display_progress_bar": false
        }
      },
      "trigger_on_hit_actions": false
    }
  }
]

On hit actions

[
  {
    "fire_and_forget_action": {
      "$REF": "actions/ability/fire_and_forget_action",
      "sub_actions": [
        {
          "animator_set_action": {
            "$REF": "actions/ability/animator_set_action",
            "action_name": "munition_type/sm_lightning_claw/hitfx/hit",
            "delay": 0,
            "fire_and_forget": true
          }
        },
        {
          "target_action": {
            "$REF": "actions/ability/target_action",
            "area_info": {
              "angle_left": -90,
              "angle_right": 90,
              "area_type": "Pie",
              "line_length": 0,
              "radius": 3,
              "radius_inner": 0
            },
            "die_with_creator": false,
            "do_recalc_targets": false,
            "duration": 5,
            "stationary": false,
            "subactions": [
              {
                "animator_set_action": {
                  "$REF": "actions/ability/animator_set_action",
                  "action_name": "munition_type/sm_lightning_claw/hitfx/hit",
                  "delay": 0,
                  "fire_and_forget": false
                }
              },
              {
                "damage": {
                  "$REF": "actions/ability/damage",
                  "application_type": "simulate_weapon_hit",
                  "courage_damage": 0,
                  "damage": 12,
                  "damage_type": "weapons/weapon_damage/pvp/melee_power_weapons_pvp",
                  "death_type": {
                    "$REF": "weapons/weapon_death_type",
                    "gibbing": 0,
                    "ragdoll": 1
                  },
                  "extreme_kills": [],
                  "leveling_weapon_type_damage": "melee",
                  "morale_damage": 0,
                  "percentage": false,
                  "show_health_kicker": true
                }
              }
            ],
            "sweep_type": "none",
            "targets": [
              {
                "entity_type_to_choose": ""
              },
              {
                "exclude_self": true
              },
              {
                "prefer_squads": false
              },
              {
                "target_info": {
                  "$REF": "types/targets/enemy"
                }
              }
            ],
            "use_direction": false
          }
        }
      ],
      "validate": true
    }
  }
]

On kill actions

[
  {
    "on_self": {
      "animator_set_action": {
        "$REF": "actions/ability/animator_set_action",
        "action_name": "abilities/space_marine/caster_power_sm_corrupt_small",
        "delay": 0,
        "fire_and_forget": true
      }
    }
  },
  {
    "on_target": {
      "target_action": {
        "$REF": "actions/ability/target_action",
        "area_info": {
          "angle_left": 0,
          "angle_right": 0,
          "area_type": "Circle",
          "line_length": 0,
          "radius": 25,
          "radius_inner": 0
        },
        "die_with_creator": true,
        "do_recalc_targets": false,
        "duration": 15,
        "stationary": false,
        "subactions": [
          {
            "requirement_action": {
              "$REF": "actions/ability/requirement_action",
              "apply_to_target": false,
              "kill_action_on_failed_requirements": false,
              "requirements": [
                {
                  "required_sim_var": {
                    "$REF": "requirements/required_sim_var",
                    "comparison": "less",
                    "reason": "usage",
                    "sim_variable": "kommando_will_5",
                    "ui_name": 0,
                    "value": 5
                  }
                }
              ],
              "subactions": [
                {
                  "timed_action": {
                    "$REF": "actions/ability/timed_action",
                    "duration": 15,
                    "subactions": [
                      {
                        "set_sim_var_action": {
                          "$REF": "actions/ability/set_sim_var_action",
                          "should_undo": true,
                          "sim_var_op": "increment",
                          "sim_variable": "kommando_will_5",
                          "value": 1
                        }
                      },
                      {
                        "animator_set_action": {
                          "$REF": "actions/ability/animator_set_action",
                          "action_name": "ui/buffs/negative_buff_huge",
                          "delay": 0,
                          "fire_and_forget": false
                        }
                      }
                    ]
                  }
                },
                {
                  "apply_modifiers_action": {
                    "$REF": "actions/ability/apply_modifiers_action",
                    "duration": 15,
                    "modifiers": [
                      {
                        "damage_weapon_modifier": {
                          "$REF": "modifiers/weapon_modifiers/damage_weapon_modifier",
                          "application_type": "apply_to_weapon",
                          "exclusive": false,
                          "exclusive_type": "tp_modifier",
                          "probability_of_applying": 1,
                          "show_modifier_decorator": true,
                          "target_type_name": "hardpoint_01",
                          "usage_type": "multiplication",
                          "value": 0.97
                        }
                      },
                      {
                        "received_damage_modifier": {
                          "$REF": "modifiers/entity_modifiers/received_damage_modifier",
                          "application_type": "apply_to_entity",
                          "exclusive": false,
                          "exclusive_type": "tp_modifier",
                          "show_modifier_decorator": true,
                          "target_type_name": "",
                          "usage_type": "multiplication",
                          "value": 1.02
                        }
                      }
                    ],
                    "permanent": false
                  }
                }
              ],
              "validate": false,
              "validate_subactions": true
            }
          }
        ],
        "sweep_type": "none",
        "targets": [
          {
            "entity_type_to_choose": ""
          },
          {
            "exclude_self": true
          },
          {
            "prefer_squads": false
          },
          {
            "target_info": {
              "$REF": "types/targets/binary_expr",
              "operation": "and",
              "targets": [
                {
                  "enemy": {
                    "$REF": "types/targets/enemy"
                  }
                },
                {
                  "unary_expr": {
                    "$REF": "types/targets/unary_expr",
                    "operation": "not",
                    "target": {
                      "$REF": "types/targets/has_unit_type",
                      "unit_type": "terminator"
                    }
                  }
                },
                {
                  "has_unit_type": {
                    "$REF": "types/targets/has_unit_type",
                    "unit_type": "infantry"
                  }
                }
              ]
            }
          }
        ],
        "use_direction": false
      }
    }
  }
]