Weapon statistics

Basic

weapon familyheavy_bolter_pvpsetup time3data version2.9.9.1 (rbf)
damage typesuppression_pvpteardown time3
fire while movingnomoving accuracy1
is meleenodamage to retreating1

Base damage & range

range0–49health damage300courage damage400
–distant49–distant0.3–distant0.2
–long35–long0.3–long0.2
–medium25–medium1.25–medium0.4
–short15–short2.75–short2

Firing pattern

wind up0burst duration2–2reload frequency6–8rate of fire16
wind down0cooldown0.5reload duration3–3projectiles

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]

On detonate actions

{
  "damage": {
    "$REF": "actions/ability/damage",
    "application_type": "apply_damage",
    "courage_damage": 0,
    "damage": 0,
    "damage_type": "weapons/weapon_damage/pvp/piercing_pvp",
    "death_type": {
      "$REF": "weapons/weapon_death_type",
      "gibbing": 0,
      "ragdoll": 0
    },
    "extreme_kills": [],
    "leveling_weapon_type_damage": "unapplicable",
    "morale_damage": 0,
    "percentage": false,
    "show_health_kicker": false
  }
}