Weapon statistics

Basic

weapon familymelee_heavysetup time0data version2.9.9.1 (rbf)
damage typemelee_heavyteardown time0
fire while movingnomoving accuracy1
is meleeyesdamage to retreating1

Base damage & range

range0–0health damage90courage damage0
–distant0–distant1–distant1
–long0–long1–long1
–medium0–medium1–medium1
–short0–short1–short1

Firing pattern

wind up1burst durationreload frequency0–0rate of fire
wind down1cooldown0reload duration0–0projectiles

Damage per second

These directional DPS calculations do not account for accuracy (e.g. lascannon shooting at small target), cover, movement, etc. so they may be misleading. Values for weapons that fire a scatter of missiles (projectiles) or weapons used for abilities are not reliable. If the weapon has more than one projectile per shot that deals damage, the damage per second here assumes damage based on all projectiles hitting their target; and health damage values in these cases is the health damage per projectile.

Special attacks

[
  {
    "special_attack": {
      "actions": [
        {
          "fire_and_forget_action": {
            "$REF": "actions/ability/fire_and_forget_action",
            "sub_actions": [
              {
                "delay": {
                  "$REF": "actions/ability/delay",
                  "delay": 1.53,
                  "delayed_actions": [
                    {
                      "target_action": {
                        "$REF": "actions/ability/target_action",
                        "area_info": {
                          "angle_left": 0,
                          "angle_right": 0,
                          "area_type": "Circle",
                          "line_length": 0,
                          "radius": 7,
                          "radius_inner": 0
                        },
                        "die_with_creator": true,
                        "do_recalc_targets": true,
                        "duration": 0.1,
                        "stationary": false,
                        "subactions": [
                          {
                            "knockback_action": {
                              "$REF": "actions/ability/knockback_action",
                              "crush_type": "passability/light_crusher",
                              "domino_strength": 60,
                              "flight_distance": 6,
                              "flight_loft": 0.8,
                              "knockback_type": "weapon_knockback",
                              "levitate": {
                                "duration": 0,
                                "scatter_angle": 0
                              },
                              "scatter_angle": 0,
                              "scatter_flight": 35,
                              "specials": {
                                "ignore_pathfinding": false,
                                "knock_towards_executer": false
                              }
                            }
                          },
                          {
                            "damage": {
                              "$REF": "actions/ability/damage",
                              "application_type": "apply_damage",
                              "courage_damage": 0,
                              "damage": 40,
                              "damage_type": "weapons/weapon_damage/pvp/melee_power_weapons_pvp",
                              "death_type": {
                                "$REF": "weapons/weapon_death_type",
                                "gibbing": 0,
                                "ragdoll": 0
                              },
                              "extreme_kills": [],
                              "leveling_weapon_type_damage": "unapplicable",
                              "morale_damage": 0,
                              "percentage": false,
                              "show_health_kicker": false
                            }
                          }
                        ],
                        "sweep_type": "none",
                        "targets": [
                          {
                            "entity_type_to_choose": ""
                          },
                          {
                            "exclude_self": true
                          },
                          {
                            "prefer_squads": false
                          },
                          {
                            "target_info": {
                              "$REF": "types/targets/enemy"
                            }
                          }
                        ],
                        "use_direction": false
                      }
                    }
                  ],
                  "display_progress_bar": false
                }
              }
            ],
            "validate": true
          }
        }
      ],
      "chance": 0.1,
      "duration": 2,
      "name": "01",
      "on_hit_action_delay": 0,
      "self_actions": {
        "requirement_action": {
          "$REF": "actions/ability/requirement_action",
          "apply_to_target": false,
          "kill_action_on_failed_requirements": false,
          "requirements": [
            {
              "required_squad_upgrade": {
                "$REF": "requirements/required_squad_upgrade",
                "is_present": true,
                "max_completed": 1,
                "min_completed": 1,
                "only_check_in_progress": false,
                "reason": "usage",
                "ui_name": 0,
                "upgrade_name": "upgrade/pvp/race_marine/troops/sm_battle_cry_active"
              }
            }
          ],
          "subactions": [
            {
              "animator_set_action": {
                "$REF": "actions/ability/animator_set_action",
                "action_name": "abilities/space_marine/caster_power_sm_small",
                "delay": 0,
                "fire_and_forget": true
              }
            },
            {
              "target_action": {
                "$REF": "actions/ability/target_action",
                "area_info": {
                  "angle_left": 0,
                  "angle_right": 0,
                  "area_type": "Circle",
                  "line_length": 0,
                  "radius": 35,
                  "radius_inner": 0
                },
                "die_with_creator": true,
                "do_recalc_targets": false,
                "duration": 15,
                "stationary": false,
                "subactions": [
                  {
                    "animator_set_action": {
                      "$REF": "actions/ability/animator_set_action",
                      "action_name": "filter_waaagh_boost_start",
                      "delay": 0,
                      "fire_and_forget": true
                    }
                  },
                  {
                    "animator_set_action": {
                      "$REF": "actions/ability/animator_set_action",
                      "action_name": "filter_waaagh_boost_stop",
                      "delay": 15,
                      "fire_and_forget": true
                    }
                  },
                  {
                    "fire_and_forget_action": {
                      "$REF": "actions/ability/fire_and_forget_action",
                      "sub_actions": [
                        {
                          "apply_modifiers_action": {
                            "$REF": "actions/ability/apply_modifiers_action",
                            "duration": 15,
                            "modifiers": [
                              {
                                "damage_weapon_modifier": {
                                  "$REF": "modifiers/weapon_modifiers/damage_weapon_modifier",
                                  "application_type": "apply_to_weapon",
                                  "exclusive": false,
                                  "exclusive_type": "tp_modifier",
                                  "probability_of_applying": 1,
                                  "show_modifier_decorator": true,
                                  "target_type_name": "hardpoint_01",
                                  "usage_type": "multiplication",
                                  "value": 1.1
                                }
                              }
                            ],
                            "permanent": false
                          }
                        }
                      ],
                      "validate": true
                    }
                  }
                ],
                "sweep_type": "none",
                "targets": [
                  {
                    "entity_type_to_choose": ""
                  },
                  {
                    "exclude_self": true
                  },
                  {
                    "prefer_squads": false
                  },
                  {
                    "target_info": {
                      "$REF": "types/targets/binary_expr",
                      "operation": "and",
                      "targets": [
                        {
                          "allied": {
                            "$REF": "types/targets/allied"
                          }
                        },
                        {
                          "has_unit_type": {
                            "$REF": "types/targets/has_unit_type",
                            "unit_type": "infantry"
                          }
                        }
                      ]
                    }
                  }
                ],
                "use_direction": false
              }
            }
          ],
          "validate": false,
          "validate_subactions": true
        }
      },
      "trigger_on_hit_actions": false
    }
  }
]

On kill actions

[
  {
    "on_self": {}
  },
  {
    "on_target": {}
  }
]