Zoanthropes are powerful psykers, apparently engineered from harvested Eldar DNA to form living conduits for the focused power of the Tyranid Hive Mind. So extreme is their development that their atrophied bodies and bulbous heads are entirely energised by psychic force. They can shoot an extremely powerful Warp blast and rival the Eldar in their psychic prowess.
The health regeneration of Tyranid units in radius 22 is multiplied by 3.5/5.25/7.875/11.8125 at veterancy level 1/2/3/4. Passive ability.
Reduces the received ranged and melee damage, and received suppression of non-Warrior, non-hero Tyranids by 20%. Ranged damage reduction is increased to 24%/28%/31% at level 2/3/4. Also increases Tyrant Guard speed by 1.5 and makes Rippers immune to suppression. Radius 32. Passive ability.
Focused Warp Blast
Fires a focused blast of psychic energy, doing 150 explosive damage and weapon knockback to targeted Vehicles, Infantry or Super Heavy Infantry. Range 60, 30 second cooldown.
1 for every 2 damage taken
Activates a psychic field that causes damage to reduce energy rather than health and grants immunity to weapon knockback while active.
Target an allied Tyranid and heal them for up to 25% of their max health over 10 seconds. The Zoanthrope is immobile and can’t retreat or attack while channeling the ability. Range 15, 75 second cooldown.
Symbiosis | T3
100 25 15
Grants the Zoanthrope the Symbiosis ability, healing allied Tyranids for up to 25% of their max health over 10 seconds.