Zoanthrope

“!!!”

Zoanthropes are powerful psykers, apparently engineered from harvested Eldar DNA to form living conduits for the focused power of the Tyranid Hive Mind. So extreme is their development that their atrophied bodies and bulbous heads are entirely energised by psychic force. They can shoot an extremely powerful Warp blast and rival the Eldar in their psychic prowess.

Unit stats
typeinfantry
squad1
health300
energy100
courage100
Model stats
typeinfantry
armorinfantry
sizesmall
xp250
global40
health300
melee skill50
speed4.5
rotation800
sight55 (5)
charge speed-
charge range-
charge duration-
charge cooldown-
leapno
produce400
produce40
produce10
produce25
produce0
reinforce0
reinforce0
reinforce10
reinforce0
upkeep 25.5
1234
health300345397456
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill50515253
melee damage11.11.211.33
range damage11.051.11.16

Default


tyr_warp_blast_zoanthrope

psychic_pvp damage
60 damage per hit
11.76 damage per second

Regeneration Synapse

The health regeneration of Tyranid units in radius 22 is multiplied by 3.5/5.25/7.875/11.8125 at veterancy level 1/2/3/4. Passive ability.

Basic Synapse

Reduces the received ranged and melee damage, and received suppression of non-Warrior, non-hero Tyranids by 20%. Ranged damage reduction is increased to 24%/28%/31% at level 2/3/4. Also increases Tyrant Guard speed by 1.5 and makes Rippers immune to suppression. Radius 32. Passive ability.

Focused Warp Blast
30

Fires a focused blast of psychic energy, doing 165 explosive damage and weapon knockback to targeted Vehicles or Super Heavy Infantry. Range 60, 30 second cooldown.

Warp Field

Activates a psychic field that causes damage to reduce energy rather than health and grants immunity to weapon knockback while active.