Warrior Brood

“!!!”

The Tyranid Warrior is one of the most common type of troops used by a Tyranid swarm. Warriors are among the most important Tyranid species deployed by a Hive Fleet in battle as well, as not only are they powerful and deadly creatures in their own right, but they also serve as Tyranid synapse creatures.

Unit stats
typeinfantry
squad3
health975
energy100
courage100
Model stats
typeinfantry
armorheavy_infantry
sizesmall
xp225
global11
health325
melee skill60
speed5.5
rotation800
sight55 (30)
charge speed-
charge range12
charge duration-
charge cooldown12
leapyes
Warrior
produce300
produce30
produce15
produce24
produce0
reinforce50
reinforce5
reinforce5
reinforce6
upkeep 12.75
1234
health325358393433
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill60616263
melee damage11.11.211.33
range damage11.051.11.16

Default


tyr_scything_talons_warrior

melee_power_weapons_pvp damage
21 damage per hit
21 damage per second

Barbed Strangler


tyr_barbed_strangler_warrior

barbed_strangler damage
35 damage per hit
7 damage per second

tyr_scything_talons_warrior

melee_power_weapons_pvp damage
21 damage per hit
21 damage per second

Adrenal Glands


tyr_scything_talons_warrior_heavy

melee_heavy damage
30 damage per hit
30 damage per second

Melee Resistance Aura

This unit takes 40% less damage from melee weapons. Passive ability.

Basic Synapse

Reduces the received ranged and melee damage, and received suppression of non-Warrior, non-hero Tyranids by 20%. Ranged damage reduction is increased to 24%/28%/31% at level 2/3/4. Also increases Tyrant Guard speed by 1.5. Radius 32. Passive ability.

Synapse Backlash

When a Warrior model dies, its synapse connection to surrounding Tyranid units is torn away. In a radius 25, Hormagaunts, Termagants, Raveners, Rippers, and the Tier 3 Lictor all take damage equal to 14% of their maximum health; Genestealers take damage equal to 18% of their maximum health; Carnifexes and Tyrant Guards take damage equal to 10% of their maximum health. Weapon knockback is dealt to the aforementioned units as well. The Synapse Backlash can only occur once every 1.5 seconds. Passive ability.

Melee Synapse

Allied Hormagaunts, Genestealers, and non-Devourer Raveners in radius 32 have their health increased by 40%, melee skill increased by 10, and Hormagaunts' charge range is incrased to 14. Requires the Adrenal Glands upgrade. Passive ability.

Desiccator Larvae
60

Desiccators erupt in a radius 20 around the Warrior Brood and persist on the ground for 15 seconds. Increases damage taken by enemy infantry by 20%. 60 second cooldown.

Electroshock Grub
50

Launch electroshock grubs into a vehicle or monstrous creature to hamper its circuitry. Inflicts 160 melta damage, snares target vehicle's speed and rotation rates by 60% for 15 seconds, and disables weaponry for 2 seconds. Range 24, 40 second cooldown.

Barbed Strangler  | T1
50 20 15

Upgrades one member of the squad with a ranged suppression biomorph effective against massed and garrisoned infantry. Barbed Stranglers launch seed pods in an indirect arc which erupt on impact, suppressing enemy infantry in radius 6. Reduces squad charge range to 0. 35 Barbed Strangler damage per shot.

Adrenal Glands  | T2
120 30 15

Increases the brood's health by 65%, melee skill by 10, and upgrades melee attack (30 heavy melee DPS). Reinforcement cost is increased by 15/3. Nearby melee Tyranids have their health increased by 40% and melee skill by 10. Cannot be purchased alongside Deathspitters.

Thorax Swarm  | T2
75 25 15

Increases the Warrior Brood's speed by 0.5, increases the squad's health by 20%, and grants the Electroshock Grub and Desiccator Larvae abilities. Squads with Thorax Swarm cannot be upgraded with Adrenal Glands.