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The Tyranid Warrior is one of the most common type of troops used by a Tyranid swarm. Warriors are among the most important Tyranid species deployed by a Hive Fleet in battle as well, as not only are they powerful and deadly creatures in their own right, but they also serve as Tyranid synapse creatures.
type | infantry |
squad | 3 |
health | 975 |
energy | 100 |
courage | 100 |
type | infantry |
armor | heavy_infantry |
size | small |
xp | 225 |
global | 11 |
health | 325 |
melee skill | 60 |
speed | 5.5 |
rotation | 800 |
sight | 55 (30) |
charge speed | - |
charge range | 12 |
charge duration | - |
charge cooldown | 12 |
leap | yes |
produce | 300 |
produce | 30 |
produce | 15 |
produce | 24 |
produce | 0 |
reinforce | 50 |
reinforce | 5 |
reinforce | 5 |
reinforce | 6 |
upkeep | 12.75 |
1 | 2 | 3 | 4 | |
health | 325 | 358 | 393 | 433 |
health regen | 0.5 | 0.53 | 0.55 | 0.58 |
energy | 100 | 115 | 130 | 150 |
energy regen | 1 | 1.05 | 1.1 | 1.16 |
melee skill | 60 | 61 | 62 | 63 |
melee damage | 1 | 1.1 | 1.21 | 1.33 |
range damage | 1 | 1.05 | 1.1 | 1.16 |
tyr_scything_talons_warriormelee_power_weapons_pvp damage |
tyr_barbed_strangler_warriorbarbed_strangler damage |
tyr_scything_talons_warriormelee_power_weapons_pvp damage |
tyr_scything_talons_warrior_heavymelee_heavy damage |
Melee Resistance AuraThis unit takes 40% less damage from melee weapons. Passive ability. |
Basic SynapseReduces the received ranged and melee damage, and received suppression of non-Warrior, non-hero Tyranids by 20%. Ranged damage reduction is increased to 24%/28%/31% at level 2/3/4. Also increases Tyrant Guard speed by 1.5. Radius 32. Passive ability. |
Synapse BacklashWhen a Warrior model dies, its synapse connection to surrounding Tyranid units is torn away. In a radius 25, Hormagaunts, Termagants, Raveners, Rippers, and the Tier 3 Lictor all take damage equal to 14% of their maximum health; Genestealers take damage equal to 18% of their maximum health; Carnifexes and Tyrant Guards take damage equal to 10% of their maximum health. Weapon knockback is dealt to the aforementioned units as well. The Synapse Backlash can only occur once every 1.5 seconds. Passive ability. |
Melee SynapseAllied Hormagaunts, Genestealers, and non-Devourer Raveners in radius 32 have their health increased by 40%, melee skill increased by 10, and Hormagaunts' charge range is incrased to 14. Requires the Adrenal Glands upgrade. Passive ability. |
Desiccator Larvae60Desiccators erupt in a radius 20 around the Warrior Brood and persist on the ground for 15 seconds. Increases damage taken by enemy infantry by 20%. 60 second cooldown. |
Electroshock Grub50Launch electroshock grubs into a vehicle or monstrous creature to hamper its circuitry. Inflicts 160 melta damage, snares target vehicle's speed and rotation rates by 60% for 15 seconds, and disables weaponry for 2 seconds. Range 24, 40 second cooldown. |
Barbed Strangler | T150 20 15Upgrades one member of the squad with a ranged suppression biomorph effective against massed and garrisoned infantry. Barbed Stranglers launch seed pods in an indirect arc which erupt on impact, suppressing enemy infantry in radius 6. Reduces squad charge range to 0. 35 Barbed Strangler damage per shot. |
Adrenal Glands | T2120 30 15Increases the brood's health by 65%, melee skill by 10, and upgrades melee attack (30 heavy melee DPS). Reinforcement cost is increased by 15/3. Nearby melee Tyranids have their health increased by 40% and melee skill by 10. Cannot be purchased alongside Deathspitters. |
Thorax Swarm | T275 25 15Increases the Warrior Brood's speed by 0.5, increases the squad's health by 20%, and grants the Electroshock Grub and Desiccator Larvae abilities. Squads with Thorax Swarm cannot be upgraded with Adrenal Glands. |