Tactical Marine Squad

“No mercy, no respite!”

Tactical Marines are equipped to fight using a variety of ranged weapons across a broad range of combat conditions. Tactical Squads are the most common squad type in a given company and form the mainstay of a Space Marine Chapter.

Unit stats
typeinfantry
squad3
health1050
energy100
courage100
Model stats — Tactical Marine
typeinfantry
armorheavy_infantry
sizesmall
xp230
global18
health350
melee skill60
speed5
rotation1000
sight40 (5)
charge speed-
charge range-
charge duration-
charge cooldown-
leapno
Model stats — Tactical Sergeant
typeinfantry
armorheavy_infantry
sizesmall
xp280
global18
health400
melee skill60
speed5
rotation1000
sight40 (5)
charge speed-
charge range-
charge duration-
charge cooldown-
leapno
Tactical Marine Squad
produce450
produce0
produce15
produce24
produce0
reinforce75
reinforce0
reinforce5
reinforce6
upkeep 12.75
Tactical Sergeant
produce70
produce20
produce5
produce15
produce0
reinforce-
reinforce-
reinforce-
reinforce-
upkeep 10.8
Tactical Marine
1234
health350385424466
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill60616263
melee damage11.11.211.33
range damage11.051.11.16
Tactical Sergeant
1234
health400440484532
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill60616263
melee damage11.11.211.33
range damage11.051.11.16

Default


sm_bolter

piercing_pvp damage
25 damage per hit
14.58 damage per second

sm_fist_tactical

melee_pvp damage
19 damage per hit
19 damage per second

Specialized Weapons


sm_flamer

flame_pvp damage
14 damage per hit
8.75 damage per second

sm_plasma_gun

plasma_pvp damage
63.75 damage per hit
26.25 damage per second

sm_missile_launcher

missile_pvp damage
130 damage per hit
17.81 damage per second

Sergeant

sm_chain_sword_tactical_sergeant

melee_pvp damage
34 damage per hit
26.15 damage per second

sm_bolt_pistol

piercing_pvp damage
30 damage per hit
15.64 damage per second

Melee Resistance Aura

This unit takes 40% less damage from melee weapons. Passive ability.

Kraken Bolts

Damage (both ranged and melee) against heavy infantry armor is increased by 20% for 10 seconds. Cooldown 40 seconds.

And They Shall Know No Fear

Receive 40% less damage and gain suppression immunity for 20 seconds. Melee attacks have a 35% chance to do weapon knockback but the squad moves with 40% reduced speed while ability is active. Ability charged by taking 1200 damage while the Sergeant is alive. Cooldown 80 seconds. Requires the Sergeant.

Flamer  | T1
65 20 25

Equips one squad member with a Flamer, which is effective against light infantry but has limited range. Effective against buildings and infantry in buildings. 8.75 flame DPS in radius 5. Tactical Marines can always repurchase different weapons.

Plasma Gun  | T2
60 30 15

Equips one squad member with a Plasma Gun, which is very effective against heavy infantry, but only slightly better than Bolters against light infantry. 26.25 plasma DPS. Tactical Marines can always repurchase different weapons.

Missile Launcher  | T2
75 35 15

Effective against vehicles and other large-sized targets. Fires a single missile dealing 130 explosive damage in radius 1.2, 17.81 explosive DPS. Tactical Marines can always repurchase different weapons.

Sergeant  | T2
70 20 15

Adds a Sergeant, a capable melee fighter equipped with Chainsword (26.15 melee DPS) and Bolt Pistol (15.64 piercing DPS). Grants the And They Shall Know No Fear ability, which grants 40% damage resistance and suppression immunity.