“No mercy, no respite!”
Tactical Marines are equipped to fight using a variety of ranged weapons across a broad range of combat conditions. Tactical Squads are the most common squad type in a given company and form the mainstay of a Space Marine Chapter.
type | infantry |
squad | 3 |
health | 1050 |
energy | 100 |
courage | 100 |
type | infantry |
armor | heavy_infantry |
size | small |
xp | 230 |
global | 18 |
health | 350 |
melee skill | 60 |
speed | 5 |
rotation | 1000 |
sight | 40 (5) |
charge speed | - |
charge range | - |
charge duration | - |
charge cooldown | - |
leap | no |
type | infantry |
armor | heavy_infantry |
size | small |
xp | 280 |
global | 18 |
health | 400 |
melee skill | 60 |
speed | 5 |
rotation | 1000 |
sight | 40 (5) |
charge speed | - |
charge range | - |
charge duration | - |
charge cooldown | - |
leap | no |
produce | 450 |
produce | 0 |
produce | 15 |
produce | 24 |
produce | 0 |
reinforce | 75 |
reinforce | 0 |
reinforce | 5 |
reinforce | 6 |
upkeep | 12.75 |
produce | 70 |
produce | 20 |
produce | 5 |
produce | 15 |
produce | 0 |
reinforce | - |
reinforce | - |
reinforce | - |
reinforce | - |
upkeep | 10.8 |
1 | 2 | 3 | 4 | |
health | 350 | 385 | 424 | 466 |
health regen | 0.5 | 0.53 | 0.55 | 0.58 |
energy | 100 | 115 | 130 | 150 |
energy regen | 1 | 1.05 | 1.1 | 1.16 |
melee skill | 60 | 61 | 62 | 63 |
melee damage | 1 | 1.1 | 1.21 | 1.33 |
range damage | 1 | 1.05 | 1.1 | 1.16 |
1 | 2 | 3 | 4 | |
health | 400 | 440 | 484 | 532 |
health regen | 0.5 | 0.53 | 0.55 | 0.58 |
energy | 100 | 115 | 130 | 150 |
energy regen | 1 | 1.05 | 1.1 | 1.16 |
melee skill | 60 | 61 | 62 | 63 |
melee damage | 1 | 1.1 | 1.21 | 1.33 |
range damage | 1 | 1.05 | 1.1 | 1.16 |
sm_bolterpiercing_pvp damage |
sm_fist_tacticalmelee_pvp damage |
sm_flamerflame_pvp damage |
sm_plasma_gunplasma_pvp damage |
sm_missile_launchermissile_pvp damage |
sm_chain_sword_tactical_sergeantmelee_pvp damage |
sm_bolt_pistolpiercing_pvp damage |
Melee Resistance AuraThis unit takes 40% less damage from melee weapons. Passive ability. |
Kraken BoltsDamage (both ranged and melee) against heavy infantry armor is increased by 20% for 10 seconds. Cooldown 40 seconds. |
And They Shall Know No FearReceive 40% less damage and gain suppression immunity for 20 seconds. Melee attacks have a 35% chance to do weapon knockback but the squad moves with 40% reduced speed while ability is active. Ability charged by taking 1200 damage while the Sergeant is alive. Cooldown 80 seconds. Requires the Sergeant. |
Flamer | T165 20 25Equips one squad member with a Flamer, which is effective against light infantry but has limited range. Effective against buildings and infantry in buildings. 8.75 flame DPS in radius 5. Tactical Marines can always repurchase different weapons. |
Plasma Gun | T260 30 15Equips one squad member with a Plasma Gun, which is very effective against heavy infantry, but only slightly better than Bolters against light infantry. 26.25 plasma DPS. Tactical Marines can always repurchase different weapons. |
Missile Launcher | T275 35 15Effective against vehicles and other large-sized targets. Fires a single missile dealing 130 explosive damage in radius 1.2, 17.81 explosive DPS. Tactical Marines can always repurchase different weapons. |
Sergeant | T270 20 15Adds a Sergeant, a capable melee fighter equipped with Chainsword (26.15 melee DPS) and Bolt Pistol (15.64 piercing DPS). Grants the And They Shall Know No Fear ability, which grants 40% damage resistance and suppression immunity. |