Shoota Boyz

“!!!”

Shoota Boyz are the grunts of the Ork WAAAGH!, armed with shootas, which are constructed and used for their loudness and damage potential. These boyz are easy to field and pour on dakka from afar, making the Ork army a fearsome and deafening force to behold.

Unit stats
typeinfantry
squad5
health600
energy200
courage100
Model stats — Shoota Boy
typeinfantry
armorinfantry
sizesmall
xp75
global5
health120
melee skill50
speed5
rotation1000
sight40 (5)
charge speed-
charge range12
charge duration-
charge cooldown6
leapno
Model stats — Shoota Nob
typeinfantry
armorinfantry
sizesmall
xp175
global7
health285
melee skill70
speed5
rotation1000
sight40 (30)
charge speed-
charge range-
charge duration-
charge cooldown-
leapno
Shoota Boy Squad
produce270
produce0
produce10
produce18
produce0
reinforce27
reinforce0
reinforce2
reinforce3
upkeep 5.1
Shoota Nob
produce75
produce25
produce5
produce15
produce0
reinforce-
reinforce-
reinforce-
reinforce-
upkeep 7.65
Shoota Boy
1234
health120138159183
health regen0.50.530.550.58
energy200115130150
energy regen11.051.11.16
melee skill50515253
melee damage11.11.211.33
range damage11.051.11.3
Shoota Nob
1234
health285328377433
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill70717273
melee damage11.11.211.33
range damage11.051.11.3

Default


ork_shoota

piercing_pvp damage
30 damage per hit
17.5 damage per second

ork_fist

melee_pvp damage
18 damage per hit
18 damage per second

Big Shoota


ork_big_shoota

piercing_pvp damage
28 damage per hit
15.27 damage per second

ork_fist

melee_pvp damage
18 damage per hit
18 damage per second

Nob Leader


ork_twinlinkedshoota_nob

piercing_pvp damage
40 damage per hit
16 damage per second

ork_fist_kommando_squad_nob

melee_pvp damage
30 damage per hit
23.08 damage per second

Weirdboy Recharge Aura

Any allied Weirdboys within a 20 radius of this unit regenerate their energy 30% faster. Passive ability.

Waaagh!!!
15

Boosts the combat effectiveness of all allied non-hero Ork infantry in radius 30. Damage increased by 4.5%, speed increased by 0.21, received damage lowered by 4.5% and received suppression lowered by 1.2%. Weirdboys in radius 30 also receive 130 energy. Effects last 30 seconds and stack with other uses of the same ability. Cooldown 90 seconds.

Aiming? Wotz Dat?
3

Suppresses a target infantry unit, and decreases Shoota damage output by 90% for the duration of the ability. Range 44, cooldown 60 seconds.

Big Shootas  | T1
75 20 15

Equip two models with big shootas, offering increased range (41) and damage (14.73 piercing DPS). Also grants the Aiming? Wotz Dat? ability which can suppress a targeted unit.

Nob Leader  | T1
75 25 15

The Nob leader is an overgrown brute that increases the Shoota squad's durability and damage. Can detect infiltrated units. Grants a permanent 15% ranged damage bonus when the Tier 2 upgrade is complete. 16 piercing DPS and 15.38 melee DPS.