Ravener Alpha

“...”

Greater in strength, resilience and intelligence than its more common counterpart the Ravener, and engineered for fast surprise assaults, it's main purpose is tunneling under enemy lines to open up strategic tunnels for other elements of the swarm to use.

Unit stats
typeinfantry
squad1
health650
energy100
courage100
Model stats
typeinfantry
armorcommander
sizesmall
xp500
global30
health650
melee skill60
speed6
rotation1000
sight38 (5)
charge speed+2
charge range15
charge duration4
charge cooldown6
leapno
12345678910
health6506837177527908308719159601008
health regen0.50.530.550.580.610.640.670.70.740.78
energy100110120130140155165175185200
energy regen11.051.11.161.221.281.341.411.481.55
melee skill60616263646566676869
melee damage11.051.091.141.181.221.251.291.331.36
range damage11.021.041.061.081.11.131.151.171.2

Default


tyr_deathspitter_hero_ravener

piercing_pvp damage
100 damage per hit
32.18 damage per second

tyr_claw_hero_ravener

melee_pvp damage
47 damage per hit
26.11 damage per second

Crippling Talon


tyr_hero_ravener_crippling_talon

melee_pvp damage
100 damage per hit
55.56 damage per second

Acid Splatter


tyr_acid_splatter_ravener

melee_power_weapons_pvp damage
100 damage per hit
55.56 damage per second

Corrosive Devourer


tyr_devourer_ravener_hero

plasma_pvp damage
135 damage per hit
43.45 damage per second

tyr_claw_hero_ravener

melee_pvp damage
47 damage per hit
26.11 damage per second

Melee Resistance Aura

This unit takes 40% less damage from melee weapons. Passive ability.

Tunnel
65

Create a persistent tunnel which allied infantry can travel through. Range 90, 120 second cooldown.

Hive Node
150 20

A defensive Hive Node capable of expelling Spore Clouds. Clouds protect allies and slow enemies within a radius of 20.

Corrosive Shots
40

Increases the Ravener Alpha's damage to vehicles by 250% for 15 seconds. 40 second cooldown.

Burrow
50

Burrows underground. Burrowed units can bypass terrain obstacles, are immune to knockback, and count as being infiltrated. When the Ravener unburrows, it does weapon knockback in radius 10. 10 second cooldown.

Burrow Trap
40

Plants an infiltrated burrow trap at the target location. When triggered, burrow traps do up to 150 explosive damage and weapon knockback in radius 7, as well as stunning any enemy unit caught in the blast for 10 seconds. 5 second cooldown.

Damage Synapse

The Ravener Alpha emits a synapse in radius 25 that increases the damage of allied Tyranid infantry by 25%.

Toxic Miasma
10 and then 3 per second

Emits a toxic cloud that follows the Ravener Alpha, inflicting 10 piercing damage per second to enemy infantry in radius 7.

Crippling Talon  | T1
100 20 15

Any enemy struck by these melee claws have their speed and damage reduced by 40% for 5 seconds. Increases melee skill by 10 and increases the Ravener's maximum health by 100 while equipped. 55.55 melee DPS.

Hardened Carapace  | T1
120 25 20

Grants the Burrow ability, allowing the Ravener Alpha to bypass terrain and gain the effects of infiltration. Deals knockback to surrounding enemies when unburrowed. Also increases health by 100, energy by 50, and energy regen. by 1 e/s.

Burrow Trap  | T1
100 20 15

Grants the Ravener Alpha the ability to plant Burrow Traps that stun, knockback and deal up to 150 explosive damage to enemy units who walk over them.

Acid Splatter  | T2
110 30 15

Greatly improves the Ravener's melee attacks. 55.55 power melee DPS with splash damage (15 piercing in a 180 degree circle of radius 5).

Reinforced Chitin  | T1
100 20 20

Slows units in radius 6 around the Ravener by 50% for 3 seconds when the Ravener is hit by melee attacks. Also increases health by 200 and grants immunity to weapon and domino knockback.

Strengthened Sinew  | T1
110 20 15

Increase the Ravener Alpha's speed by 1.5.

Corrosive Devourer  | T2
150 50 15

An improved ranged weapon particularly effective against heavy infantry. Passively increases damage against vehicles by 50%. Also grants the Corrosive Shots ability, which temporarily increases damage against vehicles by 250%. 43.45 plasma DPS.

Regenerate  | T2
150 30 20

Increases health of the Ravener Alpha by 200 and health regeneration by 5 hp/s.

Toxic Miasma  | T1
100 25 15

Grants the Toxic Miasma ability which emits a toxic cloud that does 10 piercing damage per second in a radius 7 around the Ravener Alpha. Also increases the Ravener Alpha's health by 100.

Synapse Aura (Damage)  | T2
120 35 15

Improves the damage of allied Tyranid units in a radius of 25 by 25%.

Infestation  | T2
35

Spawns an Infestation Tower that provides the Capillary Synapse, and can spawn squads of Spore Mines and Rippers. Cooldown 45 seconds.

Catalyst  | T1
50

Spur a Tyranid unit into a maniacal frenzy, doubling its damage but dealing 2.5% of the unit's maximum health in damage every .5 seconds for 10 seconds.

Mycetic Spores  | T2
400 175

Calls down mycetic spores which do 50 explosive damage and weapon knockback in radius 9, then spawn a Ravener Brood and allow allied infantry in radius 30 to reinforce. 300 second cooldown.

Without Number  | T3
250

Calls down mycetic spores which do 25 explosive damage and weapon knockback in radius 9, then spawn a Hormagaunt Brood with Adrenal Glands and a Termagant Brood with Crippling Poison. Tyranid squads within a radius of 35 are reinforced. Reinforcement does not affect allied squads. 240 second cooldown.

Tyranoformation  | T3
500

After a 3 second delay, 7 Capillary Towers begin to erupt from the ground. The center tower emerges first, doing 175 explosive damage in radius 7. The second, fourth and sixth towers deal 175 explosive damage in a radius 10, while the third and fifth towers deal 50 explosive damage in a radius 7. The final tower deals 50 explosive damage in a radius 10. All towers do ability knockback on emerging and emit a Capillary synapse in radius 45, affecting non-Warrior and non-hero allied Tyranids (increasing ranged damage by 15% and reducing received damage by 15%). Also increases speed of Tyranid commanders and infantry by 50% in a radius 100 for 23 seconds after emerging. 120 second cooldown.