“All life . . . is a lie.”
The Herald of Nurgle is a walking tribute to death and a versatile commander that makes up for its lack of mobility with potentially powerful offense and utility. The Plague Champion can both excel at close combat or hang back; supporting allies and debilitating enemies from the backline.
Melee Resistance Aura
This unit takes 40% less damage from melee weapons. Passive ability.
200 30 15
A turret emplacement armed with heavy bolters that can suppress enemy infantry. Limited firing arc.
Repair an allied vehicle or building for 10 health per second. Does not work on biological units. Cooldown 5 seconds.
Coats the targeted area with adhesive bile for 10 seconds, reducing the speed of infantry units caught within radius 8 by 80%. Range 30, 30 second cooldown.
Strikes the ground with great force, stunning nearby enemy infantry in radius 10 around the Plague Champion for 4 seconds and releasing a cloud of flies that reduces received ranged damage in radius 10 by 90% for 15 seconds. 45 second cooldown.
Discharges a foul gas in radius 15 around the Plague Champion, dealing 4 piercing damage and 300 courage damage every 2 seconds for 10 seconds to all enemies within. 30 second cooldown.
Throws a gas grenade that does 65 grenade damage and 10 flame damage per second for 10 seconds in radius 7.5. Infantry struck by the gas are infected and receive 5 flame damage per second for 10 seconds and pass the infection on to allied infantry within radius 8. Range 20, 40 second cooldown.
Breath of Nurgle
Releases a cloud of vile fumes that heals the Plague Champion for 215 health and all friendly infantry for 70 health in radius 10 around the Plague Champion. 45 second cooldown.
Aura of Decay
The Plague Champion uses the seeping blood and pus of his own wounds to create a foul aura of death and decay, dealing 30 piercing damage to enemy infantry and dealing weapon knockback in a radius 8. Ability charged by taking 500 damage.
Bile Spewer | T1
100 25 20
A ranged weapon that spews sticky, caustic bile, decreasing the speed and damage of enemy infantry it touches by 20%. Grants the Bilious Discharge ability. 12.65 flame DPS with 100% splash damage in a 5 radius, 22 melee DPS.
Fetid Armor | T1
100 20 20
Grants the Unholy Stench ability, which deals 4 piercing damage and 300 courage damage every 2 seconds for 10 seconds to all enemies in radius 15. Also increases health by 150.
Blight Grenades | T1
125 20 20
Grants the Blight Grenade ability that damages and infects infantry in an area. The grenade deals 65 grenade damage and 10 flame damage per second for 10 seconds in radius 7.5. Infantry struck by the gas are infected and receive 5 flame damage per second for 10 seconds and pass the infection on to allied infantry within radius 8.
Plague Sword | T1
135 30 20
Enemies slain with this foul blade will linger as undead allies to the Plague Champion. 50 power melee DPS and 13 plasma DPS. Also increases the Champion's health by 70 and melee skill by 10. Damage done by this weapon ignores Melee Resistance.
Armor of Pestilence | T2
160 35 20
Grants the Aura of Decay ability that damages and knocks back enemy infantry after the Plague Champion has received enough damage. Also increases the Plague Champion's health by 600 and grants him immunity to most knockback at the cost of movement speed (decrease of 0.5).
Mucus Discharge | T1
100 25 20
Grants the Breath of Nurgle ability which heals the Plague Champion for 215 health and all friendly infantry for 70 health in radius 10 around the Plague Champion.
Plague Fist | T2
150 50 20
A mighty power fist alive with numberless loathsome contagions, effective against all targets (72.5 heavy melee DPS, 13.03 plasma DPS). Grants the Pestilent Strike ability which stuns surrounding enemy infantry for 4 seconds and reduces incoming ranged damage by 90% in radius 10 for 15 seconds.
Icon of Nurgle | T2
125 20 20
Grants the Plague Champion a permanent aura of decay, dealing 10 piercing damage every 2.5 seconds to enemy infantry in radius 22.
Touch of Nurgle | T1
Bestow the blessing of Nurgle on a unit for 25 seconds. Models will explode on death, dealing piercing damage (25 for Heretics, 75 for other models) and knockback to enemies, and healing nearby allies for 33% of the detonated model's hp in radius 10. Models will not detonate faster than once every 3 seconds. Cooldown 80 seconds.
Noxious Cloud | T2
Spawn a controllable cloud of death and decay, dealing 15 melee heavy damage per second to any enemy infantry and vehicles within its radius of 12 for 22 seconds. Cooldown 120 seconds.
400 35 150
Summon a squad of Chosen Plague Marines to serve in battle. Each of the Chosen is equipped with a Plague Knife that deals 20 power melee damage, as well as 5 melee heavy damage over time on hit. The squad can also release Nurgle's Rot, causing the afflicted to become zombies upon death. Cooldown 180 seconds.
550 100 350
Teleport a squad of Chaos Terminators to the targeted location. Terminators are immune to suppression, but cannot fall back. They instill fear in enemies upon each kill, causing -3% damage dealt and +2% damage taken in radius 25 of the death. This effect can stack up to 5 times. Cooldown 420 seconds.
Empyreal Abyss | T3
Creates a devastating warp rift that deals 200 melee heavy damage per second to units within a radius 5. Units between radius 12 and 5 receive 25 melee heavy damage per second, and any units within a radius 5 of the unholy shards that erupt from the ground will receive 20 melee heavy damage per second for 15 seconds. Unholy chains will pull nearby infantry into its area of effect. Cooldown 120 seconds.