Lord General

“...”

The Lord General is a master tactician who takes control of the battlefield with massive turrets and off map artillery. His personal retinue keeps him safe from harm. He does all he can to inspire his troops to fight harder for the Emperor.

Unit stats
typeinfantry
squad3
health950
energy100
courage100
Model stats — Lord General
typeinfantry
armorcommander
sizesmall
xp500
global30
health550
melee skill60
speed5.5
rotation300
sight50 (5)
charge speed-
charge range15
charge duration-
charge cooldown8
leapno
Model stats — Guardsmen
typeinfantry
armorinfantry
sizesmall
xp50
global5
health200
melee skill70
speed5
rotation300
sight30 (5)
charge speed-
charge range18
charge duration-
charge cooldown15
leapno
Model stats — Sergeant
typeinfantry
armorinfantry
sizesmall
xp2
global5
health250
melee skill70
speed5
rotation300
sight30 (5)
charge speed-
charge range18
charge duration-
charge cooldown15
leapno
Model stats — Commissar
typeinfantry
armorinfantry
sizesmall
xp2
global5
health250
melee skill70
speed5
rotation300
sight30 (5)
charge speed-
charge range18
charge duration-
charge cooldown15
leapno
Model stats — Vox Operator
typeinfantry
armorinfantry
sizesmall
xp2
global5
health250
melee skill70
speed5
rotation300
sight30 (5)
charge speed-
charge range18
charge duration-
charge cooldown15
leapno
Guardsmen
produce0
produce0
produce0
produce0
produce0
reinforce0
reinforce0
reinforce0
reinforce0
upkeep 0
Sergeant
produce0
produce0
produce0
produce0
produce0
reinforce0
reinforce0
reinforce0
reinforce0
upkeep 0
Commissar
produce0
produce0
produce0
produce0
produce0
reinforce0
reinforce0
reinforce0
reinforce0
upkeep 0
Vox Operator
produce0
produce0
produce0
produce0
produce0
reinforce0
reinforce0
reinforce0
reinforce0
upkeep 0
Lord General
12345678910
health550578606637669702737774813853
health regen0.50.510.530.540.550.570.580.590.610.62
energy100110120130140155165175185200
energy regen11.11.211.331.461.611.771.952.142.36
melee skill60616364656768697172
melee damage11.051.091.141.181.221.251.291.331.36
range damage11.021.041.061.081.11.131.151.171.2
Guardsmen
12345678910
health200210221232243255268281295310
health regen0.50.510.530.540.550.570.580.590.610.62
energy100110120130140155165175185200
energy regen11.11.211.331.461.611.771.952.142.36
melee skill70717374757778808182
melee damage11.051.091.141.181.221.251.291.331.36
range damage11.021.041.061.081.11.131.151.171.2
Sergeant
12345678910
health250263276289304319335352369388
health regen0.50.510.530.540.550.570.580.590.610.62
energy100110120130140155165175185200
energy regen11.11.211.331.461.611.771.952.142.36
melee skill70717374757778808182
melee damage11.051.091.141.181.221.251.291.331.36
range damage11.021.041.061.081.11.131.151.171.2
Commissar
12345678910
health250263276289304319335352369388
health regen0.50.510.530.540.550.570.580.590.610.62
energy100110120130140155165175185200
energy regen11.11.211.331.461.611.771.952.142.36
melee skill70717374757778808182
melee damage11.051.091.141.181.221.251.291.331.36
range damage11.021.041.061.081.11.131.151.171.2
Vox Operator
12345678910
health250263276289304319335352369388
health regen0.50.510.530.540.550.570.580.590.610.62
energy100110120130140155165175185200
energy regen11.11.211.331.461.611.771.952.142.36
melee skill70717374757778808182
melee damage11.051.091.141.181.221.251.291.331.36
range damage11.021.041.061.081.11.131.151.171.2

Default


ig_commander_sword

melee_pvp damage
18 damage per hit
18 damage per second

ig_commander_pistol

piercing_pvp damage
40 damage per hit
20.85 damage per second

ig_commander_guardsmen_lasgun

piercing_pvp damage
12 damage per hit
4.94 damage per second

ig_commander_guardsmen_fist

melee_pvp damage
2 damage per hit
2 damage per second

Grenade Launcher


ig_commander_grenade_launcher

grenade_launcher damage
40 damage per hit
9.52 damage per second

ig_commander_fist

melee_pvp damage
19 damage per hit
19 damage per second

ig_guardsmen_fist

melee_pvp damage
2 damage per hit
2 damage per second

Sniper Rifle


ig_commander_sniper_rifle

sniper damage
60 damage per hit
18.26 damage per second

ig_commander_guardsmen_lasgun

piercing_pvp damage
12 damage per hit
4.94 damage per second

ig_commander_guardsmen_fist

melee_pvp damage
2 damage per hit
2 damage per second

Meltaguns


ig_commander_meltagun

melta damage
35 damage per hit
14.41 damage per second

ig_commander_fist

melee_pvp damage
19 damage per hit
19 damage per second

Sergeant


ig_commander_sergeant_sword

melee_pvp damage
4 damage per hit
4 damage per second

ig_commander_sergeant_pistol

piercing_pvp damage
15 damage per hit
3 damage per second

Commissar


ig_commander_commissar_sword

melee_pvp damage
10 damage per hit
7.69 damage per second

ig_commander_commissar_pistol

piercing_pvp damage
30 damage per hit
15.64 damage per second

Vox Operator


ig_commander_vox_operator_lasgun

piercing_pvp damage
10.5 damage per hit
4.32 damage per second

ig_commander_vox_operator_fist

melee_pvp damage
4 damage per hit
4 damage per second

Melee Resistance Aura

This unit takes 40% less damage from melee weapons. Passive ability.

Move! Move! Move!
45

The General spurs his men to make greater haste, increasing the speed of your infantry in radius 35 by 67% for 15 seconds. The Lord General is not affected, but members of his retinue are. Cooldown 60 seconds. Requires the Grenade Launchers upgrade.

Fire On My Target!
45

The General exhorts his men to take greater aim, increasing the range of your infantry in radius 35 by 30% for 20 seconds. The Lord General is not affected, but members of his retinue are. Cooldown 60 seconds. Requires the Sniper Rifle upgrade.

Fight Harder
45

The General presses his men to double their efforts, reducing the weapon cooldown of your infantry in radius 35 by 50% for 20 seconds. The Lord General is not affected, but members of his retinue are. Cooldown 60 seconds. Requires the Meltaguns upgrade.

Stand Firm
45

The General commands his troops to stand firm, making any allied Imperial Guard infantry in radius 30 immune to suppression for 15 seconds. 60 second cooldown. Requires the Carapace Armor upgrade.

Back in the Fight!
45

The General recites a prayer for his troops, increasing the health regeneration of allied infantry in radius 30 by 1.5 hp/s for 20 seconds. 50 second cooldown. Requires the Stabilisers upgrade.

Incoming!
45

The General sets his men in a defensive formation, decreasing incoming ranged damage to your infantry in radius 35 by 30% and preventing knockback for 20 seconds. Affects the Lord General and his retinue. 60 second cooldown. Requires the Flak Jacket upgrade.

Distribute Medi-kit
60

The General equips an allied infantry unit with a medi-kit, which can be deployed at will and heals the unit for 100 health per squad member. Medi-kits cannot be given to the command squad or any target who already has one. Range 15, cooldown 20 seconds. Requires the Sergeant upgrade.

Refractor Field
40

The General deploys a refractor field on his position in radius 8, reducing the received ranged damage of all infantry within it by 50% for 20 seconds. 90 second cooldown. Requirers the Commissar upgrade.

Call Reinforcements
150

The General radios in a Valkyrie gunship to drop off reinforcements, reinforcing any allied Imperial Guard squads in radius 35 to full strength. Range 20, cooldown 90 seconds. Requires the Vox Operator upgrade.

Grenade Launchers  | T1
90 20 15

Equips the General and his two bodyguards with grenade launchers, effective against stationary and garrisoned infantry. Grants the Move! Move! Move! ability, which increases the speed of nearby infantry. 9.52 grenade launcher DPS.

Carapace Armor  | T1
150 30 20

Grants the Stand Firm ability, rendering nearby infantry immune to suppression for 15 seconds. Also increases the Lord General's health by 100 and his maximum energy by 20.

Sergeant  | T1
85 10 20

Adds a Sergeant with 250 hp, 4 melee DPS, and 3 piercing DPS to the Lord General's retinue, granting the Distribute Medi-kit ability that heals an allied squad. Also increases the command squad's health by 15%.

Sniper Rifle  | T2
90 30 15

Equips the General with a sniper rifle and reverts any bodyguard weapons to default. Grants the Fire On My Target! ability, increasing the weapon range of nearby infantry by 30%. 18.26 sniper DPS.

Stabilisers  | T2
125 30 20

Grants the Back in the Fight! ability, increasing the health regeneration of allied infantry in radius 30 by 1.5 hp/s for 20 seconds. Also increases the Lord General's health by 100.

Commissar  | T2
75 10 20

Adds a Commissar with 250 hp, 7.69 melee DPS, and 15.64 piercing DPS to the Lord General's retinue, granting the Refractor Field ability that reduces incoming ranged damage by 50%. Also increases the command squad's damage by 15%.

Meltaguns  | T2
100 25 15

Equips the General and his two bodyguards with meltaguns, short range weapons effective against all targets, especially vehicles. Grants the Fight Harder! ability, which increases weapon rate of fire of nearby infantry. 12.35 melta DPS.

Flak Jacket  | T1
125 30 20

Grants the Incoming! ability, decreasing damage taken by nearby infantry by 30%, and making them immune to knockback. Also increases the Lord General's health by 100 and energy by 20.

Vox Operator  | T2
100 20 20

Adds a Vox Operator with 250 hp, 4 melee DPS, and 4.32 piercing DPS to the Lord General's retinue, granting the Call Reinforcements ability that reinforces allied squads. Also increases the command squad's speed by 1.25 and energy regeneration by 1 e/s.

Imperial Guard Bunker  | T1
100 75

Deploy an Imperial Guard bunker that can be garrisoned by infantry. Can be upgraded to a medical or repair bunker, and can be booby trapped. Build time 10 seconds.

Basilisk Creeping Barrage  | T2
175

After a 4 second delay, off-map Basilisks fire a wave of 7 artilley shells advancing in the direction of your choice, each doing 30 explosive damage and weapon knockback in radius 10. Units are knocked back in the direction of the advancing shells. 1.5 seconds between shells. 90 second cooldown.

Heavy Turret  | T2
300 40 100

Deploy a Heavy Turret that is equipped with a Vanquisher Cannon that is effective against vehicles. The turret can be upgraded to have an Executioner Cannon which is effective against all targets. Build time 10.6 seconds.

Valkyrie Leman Russ Drop  | T3
500 50 200

A Valkyrie delivers a Leman Russ battle tank to the targeted location. Cooldown 300 seconds.

Rocket Run  | T3
500

After a delay of 3.8 seconds, calls in two Valkyries to perform two precision strafing runs, whose location and direction are decided by the player, with their multiple rocket pods. Each Valkyrie fires 7 rockets, each 0.2 seconds apart, along a line of length 40, each doing 50 explosive damage and ability knockback in radius 10. The second Valkyrie begins firing 3 seconds after the first one finishes. Cooldown 120 seconds.