Kommando Nob

“So many targets, so little time!”

The Kommando Nob is a master of the arts of stealth, ambush, and unconventional tactics, striking where the enemy is most vulnerable, wreaking havoc and dealing damage that would be impossibe through a frontal assault.

Unit stats
typehero
squad1
health670
energy100
courage100
Model stats
typehero
armorcommander
sizesmall
xp500
global30
health670
melee skill60
speed5
rotation1000
sight40 (5)
charge speed+3
charge range12
charge duration4
charge cooldown6
leapno
12345678910
health6707047397768148558989439901039
health regen0.50.530.550.580.610.640.670.70.740.78
energy100110120130140155165175185200
energy regen11.051.11.161.221.281.341.411.481.55
melee skill60616263646566676869
melee damage11.051.091.141.181.221.251.291.331.36
range damage11.021.041.061.081.11.131.151.171.2

Default


ork_twinlinkedshoota_kommando_hero

piercing_pvp damage
70 damage per hit
35 damage per second

ork_fist_kommando_squad_nob

melee_pvp damage
30 damage per hit
23.08 damage per second

Assashun's Knife


ork_wp1_kommando_hero_assassin_knife

melee_pvp damage
70 damage per hit
70 damage per second

ork_slugga

piercing_pvp damage
1 damage per hit
0.64 damage per second

Speshul Shoota


ork_spechul_shoota

piercing_pvp damage
23 damage per hit
13.14 damage per second

ork_fist

melee_pvp damage
8 damage per hit
8 damage per second

Rokkit Launcha


ork_rokkit_launcha_hero_kommando

explosive_pvp damage
65 damage per hit
48.75 damage per second

ork_fist

melee_pvp damage
8 damage per hit
8 damage per second

Melee Resistance Aura

This unit takes 40% less damage from melee weapons. Passive ability.

Infiltrate
1 per second

Get sneaky! Attacking or using abilities will partially reveal the hero. Partially revealed units have received damage lowered by 20%. Can be fully revealed by detector units, capturing points, or getting too close to enemy units.

Stunbomb
50

Throws a grenade that stuns any infantry units in radius 7 for 7 seconds. Range 34, cooldown 50 seconds. Radius increased to 15 when Mega Boom Kit is equipped.

Assassinate
55

Stabs an infantry unit real good, inflicting 250 piercing damage. Wot? Dey lived? Lowers the target's speed and damage by 50% for 8 seconds. Range 5, cooldown 60 seconds.

Trippa Shot
25

Knock down (with ability knockback) and stun a single target for 5 seconds. Range 30, cooldown 40 seconds. Does not affect retreating units.

Stikkbomb
50

Tosses 5 grenades, each doing up to 58 grenade damage and weapon knockback in radius 4.5. Effective at dealing with units in cover or garrisoned infantry. Range 30, cooldown 45 seconds. Deals an additional grenade 18 damage when Mega Boom Kit is equipped.

High Explosive Shells
45

Volatile shells that deal devastating damage, doing up to 115 rending damage and weapon knockback to enemies within radius 8 of the target. Range 20, cooldown 40 seconds.

Grapplin' Hook
30

Pulls the Kommando Nob towards a target location, knocking back all enemies within a radius of 6. Range 45, cooldown 30 seconds.

Plant Booby Trap
30

Plants an explosive which can be triggered remotely. The trap does up to 175 damage: 50 detonation damage and ability knockback within radius 3, 50 additional detonation damage and ability knockback within radius 5, and 75 additional detonation damage and ability knockback within radius 10. Inflicts an additional 1300 detonation damage to buildings in a radius 15. Cooldown 50 seconds. Ability cooldown is halved when Mega Boom Kit is equipped.

Right In Me Crosshairs
35

Take aim, firing a single powerful shot after a 2 second delay, doing 100 sniper av damage to the target. Does weapon knockback and inflicts 35 piercing damage to everything within radius 5 of the impact. Range 40, cooldown 30 seconds.

Kaboom!
50

Detonates a 'uge bomb right where yer standing. After a 2 second delay the bomb goes off, dealing 115 explosive damage and ability knockback to everything in radius 10. Cooldown 20 seconds.

Assashun's Knife  | T1
125 20 15

Close combat weapon that grants the Assassinate and Trippa Shot abilities. Increases melee skill by 11. 70 melee DPS.

Betta Kombat Kit  | T1
120 25 15

Increases health by 175 and health regeneration by 3 hp/s.

Stikkbombz  | T1
130 20 15

Grants the Stikkbomb ability which throws a salvo of effective anti-infantry and anti-garrison grenades, dealing up to 58 grenade damage per grenade, as well as weapon knockback. Damage increased by 18 when Mega Boom Kit is equipped.

Speshul Shoota  | T2
115 30 15

Equips a close-range shotgun effective against infantry with a 30% chance to do weapon knockback on hit. Also grants the High Explosive Shells ability, which knocks back and damages units within a small radius of the target. 13.14 piercing DPS.

Sneaky Infiltrashun Kit  | T2
110 25 15

Removes the energy drain from Infiltration. Also increases health by 50, energy by 50 and energy regeneration by 1 e/s. Grants the Grapplin' Hook ability.

Booby Traps  | T2
100 20 15

Plant an explosive which can be triggered remotely, dealing up to 170 detonation damage to all targets, and up to 1300 to nearby buildings.

Rokkit Launcha  | T3
150 50 15

Equips a rokkit launcha that is effective against vehicles and grants the Right in Me Crosshairs ability, which deals up to 100 sniper av damage, and knocks back and damages units in the splash radius. 48.75 explosive DPS. 195 explosive damage per volley.

Mega Boom Kit  | T2
130 25 15

Improves the Stunbomb, Stikkbombz, Booby Traps and Kaboom! abilities. Also increases health by 100, energy by 100 and energy regeneration by 1 e/s.

Kaboom!  | T2
100 30 15

Trigger a massive explosion right under the Kommando's feet, dealing 100 explosive damage to nearby foes and sending him flying (and severely damaging him). When Mega Boom Kit is equipped, the Kommando Nob is not knocked away.

Hide da Boyz  | T1
75

Make another squad sneaky. Infiltrates target squad for 40 seconds. Cooldown 40 seconds.

Call da Boyz!  | T1
200 200

Instantly reinforce squads in a radius 50 around your hero for 5 seconds. Increases unit speed by 1.5 and damage output by 15% for all infantry units in your army for 20 seconds. Cooldown 90 seconds. Cooldown 90 seconds.

Kommandos Iz Da Sneakiest  | T3
300 200

Summon a squad of Kommandos at the target location. Cooldown 240 seconds.

Roks  | T3
500

Targets an area for an orbiting Ork Rok to drop an assortment of smaller rokks on. The barrage includes 33 very small rokks that do 65 explosive damage in radius 2, 6 small rokks that do 85 explosive damage in radius 3, 3 medium rokks that do 175 explosive damage in radius 4, 3 large rokks that do 250 explosive damage in radius 6, 3 huge rokks that do 250 explosive damage in radius 8, and one very huge rokk that does 275 explosive damage in radius 8. The first huge rokk falls after a 4 second delay, and all rokks do ability knockback on hit. Cooldown 120 seconds.