Inquisitorial Storm Trooper

“!!!”

The Inquisitorial Storm Troopers are the elite special forces units of the Inquisition. Trained from their youth in the arts of war, Storm Troopers are, perhaps, the finest soldiers ever to serve in the Imperial Guard.

Unit stats
typeinfantry
squad5
health500
energy100
courage100
Model stats — Storm Trooper
typeinfantry
armorinfantry
sizesmall
xp75
global7
health100
melee skill50
speed5.5
rotation1000
sight50 (5)
charge speed-
charge range18
charge duration-
charge cooldown15
leapno
Model stats — Sergeant
typeinfantry
armorinfantry
sizesmall
xp100
global10
health250
melee skill70
speed5.5
rotation1000
sight50 (5)
charge speed-
charge range18
charge duration-
charge cooldown15
leapno
produce230
produce0
produce10
produce20
produce0
reinforce23
reinforce0
reinforce2
reinforce3
upkeep 5.1
Storm Trooper
1234
health100110121133
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill50515253
melee damage11.11.211.33
range damage11.051.11.16
Sergeant
1234
health250275303333
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill70717273
melee damage11.11.211.33
range damage11.051.11.16

Default


gk_storm_trooper_lasgun

piercing_pvp damage
15 damage per hit
6 damage per second

gk_stormtrooper_fist

melee_pvp damage
6 damage per hit
6 damage per second

Sergeant


gk_stormtrooper_sword

melee_pvp damage
15 damage per hit
15 damage per second

gk_stormtrooper_pistol

piercing_pvp damage
19.42 damage per hit
8 damage per second

Grenade Launchers


csm_grenade_launcher

grenade_launcher damage
40 damage per hit
7.02 damage per second

csm_fist_cultist

melee_pvp damage
6 damage per hit
6 damage per second

Plasma Guns


ig_guardsmen_plasma_gun

plasma_pvp damage
20 damage per hit
8.24 damage per second

ig_guardsmen_fist

melee_pvp damage
2 damage per hit
2 damage per second

Repair

Repair an allied vehicle or building for 10 health per second. Does not work on biological units. Cooldown 5 seconds.

Grenade Barrage

Launches a barrage of grenades at the designated location, each doing 20 grenade damage and weapon knockback in radius 6. Range 50, cooldown 30 seconds.

Proximity Mine
65

Mines detonate when enemies approach, causing 25 explosive damage, suppression, and weapon knockback in a radius of 7. Slows affected infantry by 90% and vehicles by 70% for 15 seconds. Cooldown 20 seconds.

Overcharge Plasma
50 and then 5 per second

Overcharge the squad's plasma weapons, knocking back targets on hit, but doubling the reload and cooldown times of the plasma guns.

Sergeant  | T1
75 15 15

Sergeants allows squad to throw a grenade with no timer, dealing 50 grenade damage. Also increases damage output by 15%. The Sergeant is the last squad member to die. 8 piercing DPS, 15 melee DPS.

Grenade Launchers  | T1
75 20 15

Equips three grenade launchers that are effective against groups of enemies and enemies in buildings. 7.02 grenade launcher DPS (up to 53.33 damage per grenade in radius 3). Grants the Grenade Barrage ability.

Plasma Guns  | T2
80 20 15

Equips the squad with 2 plasma guns (12.36 plasma DPS), effective against heavily armored infantry. Also unlocks the Overcharge Plasma ability.

Acolyte Leader  | T2
85 20 15

The Acolyte increases the squad's damage output by 25%, and increases the health regeneration of the squad by 1.5 hp/s. Also grants the squad a passive 15% damage resistance. The Acolyte is the last squad member to die. 15 melee DPS, 8 piercing DPS. Grants the Fanaticism ability.