D-Cannon Weapon Team

“Unleash the power of the Warp!”

This weapon uses a miniaturized Warp engine to create a point where the Warp is temporarily overlaid onto an area of realspace. If the target is not "swallowed" by the resultant Warp hole, the gravitational forces involved in opening and maintaining this overlay will literally rip the target apart.

Unit stats
typeinfantry
squad4
health825
energy100
courage100
Model stats — Guardian
typeinfantry
armorinfantry
sizesmall
xp140
global9
health275
melee skill50
speed5.5
rotation1000
sight40 (5)
charge speed-
charge range-
charge duration-
charge cooldown-
leapno
Model stats — Platform
typeinfantry
armorheavy_infantry
sizesmall
xp200
global12
health0
melee skill50
speed6
rotation200
sight40 (5)
charge speed-
charge range-
charge duration-
charge cooldown-
leapno
D-Cannon
produce0
produce40
produce0
produce12
produce0
reinforce0
reinforce20
reinforce0
reinforce9
upkeep 0
D-Cannon Platform
produce400
produce0
produce12
produce12
produce0
reinforce67
reinforce0
reinforce4
reinforce3
upkeep 10.2
1234
health275316364418
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill50515253
melee damage11.11.211.33
range damage11.051.11.16

Default


eld_d_cannon

plasma_cannon_pvp damage
165 damage per hit
18.33 damage per second

eld_shuriken_catapult

piercing_pvp damage
15 damage per hit
8.75 damage per second

eld_fist

melee_pvp damage
8 damage per hit
6.67 damage per second

Warp Tear

When the D-Cannon's main weapon projectile detonates, the fabric of space-time is torn, distorting matter around it and dealing damage to targets nearby. The tear deals 9 plasma cannon damage per second, for 3 seconds, to anything within a radius 10, an additional 9 plasma cannon damage per second to anything within a radius 4, and 16 more plasma cannon damage per second to anything within a radius 2.

Singularity
75

After a 7 second charge, the cannon fires a controlled singularity that sucks in infantry with ability knockback and does 160 explosive damage to everything in radius 20. Minimum range 30, maximum range 70. Cooldown 90 seconds.