“Glory to the first man that dies!”
Commissars are tasked with the duty to maintain the morale of the troops during their massive campaigns, often in the face of staggering casualties. The Lord Commissar leads his troops from the front, and punishes any man who refuses to fight and die for the Emperor.
Melee Resistance Aura
This unit takes 40% less damage from melee weapons. Passive ability.
Activates a refractor field that causes damage to reduce energy rather than health and grants immunity to weapon knockback.
Execute one man to inspire the rest. The targeted allied Imperial Guard non-hero model is killed, breaking suppression, increasing the damage of its squad by 100% and granting immunity to suppression for 15 seconds. Stops an in-progress retreat, and the unit cannot retreat for 10 seconds. Range 35, cooldown 50 seconds. With the Carapace Armor upgrade, energy cost is reduced to 25, cooldown reduced to 5 seconds, and breaks suppression and grants suppression immunity for the Lord Commissar for 15 seconds.
Lead by Example
Increases speed by 2 and grants special attacks on every strike for 15 seconds. Allied infantry in radius 35 have their damage output increased by 15% for 15 seconds for every strike the Lord Commissar makes. 60 second cooldown. Requires the Power Sword upgrade.
None Shall Fall!
Inspires nearby units to fight on in the face of death. For the next 30 seconds, allied infantry in radius 15 of the Lord Commissar cannot be killed although they take damage normally. The Commissar himself can still fall. 85 second cooldown. Requires the Fist of Brockus upgrade.
Execute one of your men, or one of the enemies. If used on your units, they receive the effects of Inspire Courage. When used on an enemy non-hero infantry unit, the target receives 300 piercing damage and its squad has its damage output reduced by 50% for 15 seconds. This ability will break a retreat, and the unit cannot retreat for 10 seconds. Range 35, cooldown 50 seconds. Requires the Flak Jacket upgrade.
Execute one man to inspire the rest. The targeted allied Imperial Guard non-hero model is killed, rendering its squad immune to suppression and healing the remaining men to full health, increasing the squad's speed by 3.5 and increasing its damage output by 100% for 15 seconds. This ability will break a retreat, and the unit cannot retreat for 10 seconds. Range 35, cooldown 50 seconds. Requires the Bionic Eye.
Off Map Artillery
Call down 3 Basilisk artillery rounds after a 3.5 second delay. Each round does up to 150 manticore rocket damage and weapon knockback in radius 10. Range 50, cooldown 120 seconds. Requires the The Emperor's Wrath upgrade.
Power Sword | T1
120 25 20
Equips a power sword, effective against infantry and heavy infantry. Grants the Lead by Example ability, which inspires nearby troops, increases the Commissar's speed by 2 and causes him to perform special attacks with every strike. 50 power melee DPS.
Carapace Armor | T1
100 25 20
Increases the health of the Commissar by 200 and his health regeneration by 2.5 hp/s. Reduces the energy cost and cooldown of Inspire Courage to 25 and 5 respectively, and makes it break suppression and grant suppression immunity to the Commissar.
Aura of Discipline | T1
110 20 20
The Lord Commissar's presence inspires his men. Allied infantry in a radius of 20 are healed for 16/12/8/4% percent of their health every 8/8/12/12 seconds when the Commissar is surrounded by 1/10/20/30 infantry models.
Xenos Power Claw | T2
130 40 20
Equip a heavy close combat claw taken as a trophy from a xenos warlord. Effective against all targets. 84.62 heavy melee DPS, 17.85 piercing DPS.
Flak Jacket | T2
150 30 20
Replaces the Inspire Courage ability with Inspire Terror, allowing the Lord Commissar to execute enemy units to break their resolve. Also increases health by 150.
Stubborness | T2
150 35 20
The Lord Commissar refuses to fall while his men fight. His health regenerates by 10.5% every 12/6/4/3 seconds and his damage is increased by 10%/20%/30%/40% when surrounded by at least 1/10/20/30 loyal troops.
Fist of Brockus | T3
200 50 20
Equips a legendary power fist and grants the None Shall Fall! ability, inspiring nearby infantry to fight on in the face of death. No infantry models affected can die for the duration. 84.62 heavy melee DPS.
Bionic Eye | T2
150 35 20
Grants the Inspire Determination ability, which renders the targeted squad immune to suppression and healing the remaining men to full health, increasing the squad's speed by 3.5 and increasing its damage output by 100%. Also increases the maximum energy of the Commissar by 50.
The Emperor's Wrath | T3
200 50 20
Grants the Off Map Artillery ability that calls down three Basilisk rounds from off map, each of which deal up to 150 manticore rocket damage.
Imperial Guard Bunker | T1
Deploy an Imperial Guard bunker that can be garrisoned by infantry. Can be upgraded to a medical or repair bunker, and can be booby trapped. Build time 10 seconds.
Off-map Basilisk Flare | T1
Fire an off-map basilisk flare at the targeted location. Reveals the area and detects infiltrated units in radius 30, and shortens the range of enemy weapons by 50% for 14 seconds. Cooldown 120 seconds.
Loyal to the End | T1
Temporarily inspires targeted squads in a radius 5. As members of the affected squads die, the remaining members' maximum health will increase by 25% and deal 20% more damage for 12 seconds for each model that dies. Only your own squads are affected. Cooldown 30 seconds.
Air Dropped Mines | T1
Calls in a Valkyrie that air drops self burrowing mines that will deal 20 explosive damage and suppress affected units, and decrease vehicle speed by 50% for 30 seconds in a radius 7. Cooldown 120 seconds.
Rocket Run | T3
After a delay of 3.8 seconds, calls in two Valkyries to perform two precision strafing runs, whose location and direction are decided by the player, with their multiple rocket pods. Each Valkyrie fires 7 rockets, each 0.2 seconds apart, along a line of length 40, each doing 50 explosive damage and ability knockback in radius 10. The second Valkyrie begins firing 3 seconds after the first one finishes. Cooldown 120 seconds.