Bloodcrusher

“Iron and blood!”

The Bloodcrusher is a Juggernaut, a massive mechanical daemon, ridden by a Bloodletter daemon. The beast’s massive iron hide allows it to take heavy damage before falling to enemy attacks, making it the perfect assault unit.

Unit stats
typevehicle
squad1
health600
energy100
courage
Model stats
typevehicle
armorvehicle
sizelarge
xp600
global36
health600
melee skill60
speed6.5
rotation200
sight40 (5)
charge speed+2
charge range50
charge duration8
charge cooldown8
leapno
produce300
produce60
produce10
produce40
produce0
reinforce0
reinforce0
reinforce10
reinforce0
upkeep 25.5
1234
health600690794913
health regen0.50.530.550.58
energy100115130150
energy regen11.051.11.16
melee skill60616263
melee damage11.11.211.33
range damage11.051.11.16

Default


csm_juggernaut_choppa

melee_heavy damage
65 damage per hit
92.86 damage per second

Daemonic

Immune to suppression. Regains 10 health and 1.5 energy per second when worshipped by Heretics in addition to any other effects. Regains an additional 3.5 health per second when under Nurgle worship. Passive ability.

Furious Charge
80

Charge at a targeted location. Every 0.5 seconds, all units in radius 6 take 15 power melee damage and ability knockback to everything in the Bloodcrucher's path. Targets in radius 2 take an additional 15 power melee damage. Damage can only be dealt to each individual model 2 times every 2.5 seconds. 30 second cooldown.

Daemonic Roar
40

Emit a terrible howl, forcing enemy infantry in radius 15 to flee in abject terror for 5 seconds. 20 second cooldown.